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Puppi Miranda Sari
Universitas Dehasen Bengkulu, Indonesia

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AI-ASSISTED BILINGUAL DIGITAL MEDIA FOR PHYSICAL EDUCATION LEARNING AT MIS NURUL HUDA, CENTRAL BENGKULU REGENCY Azizatul Banat; Mariska Febrianti; Aziiz Rahman Putra; Martiani Martiani; Dion Al Parado; Puppi Miranda Sari
International Journal of Community Service in Language, Literature, Culture, and Their Teaching Vol 3 No 1 (2026)
Publisher : Faculty of Letters Universitas Abdurachman Saleh Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36841/seva.v3i1.8350

Abstract

This community service program aimed to improve the competencies of physical education teachers and enhance students’ learning motivation through the collaboration of bilingual digital media (Indonesian–English) based on Artificial Intelligence (AI) in Physical Education, Sports, and Health (PJOK) learning at MIS Nurul Huda Central Bengkulu. The participants consisted of two physical education teachers and 30 fifth-grade students. The identified problems included limited use of interactive digital learning media, low utilization of AI applications in physical education learning, and the suboptimal use of bilingual sports vocabulary. The implementation methods included observation, socialization, training, mentoring, teaching practice, and program evaluation. The main activities consisted of training on the use of AI applications in PJOK learning, the utilization of interactive digital media, and the implementation of English bilingual sports vocabulary games such as Move and Say, Sport Vocabulary Relay, AI Sport Quiz, and Simon Says Sport Edition. This program assisted teachers in applying simple English sports instructions to make learning more engaging and interactive. The results indicated an improvement in teachers’ abilities to utilize AI-based digital media and implement simple bilingual learning practices. Students became more active, motivated, and confident in using sports vocabulary in English. Furthermore, AI-based educational games successfully created an enjoyable and innovative learning atmosphere.