Anindyo Windi Sulistyowarno
Universitas PGRI Semarang

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Development and Evaluation of a Brain-Based Learning Microsite for Geometric Transformation Learning Muhtarom; Anindyo Windi Sulistyowarno; Ida Dwijayanti
Riemann: Research of Mathematics and Mathematics Education Vol. 8 No. 2 (2026): EDISI AGUSTUS
Publisher : Program Studi Pendidikan Matematika Universitas Katolik Santo Agustinus Hippo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38114/riemann.v8i2.205

Abstract

The limited availability of interactive learning media that align with students' cognitive processes and promote mathematical creative thinking remains a challenge in mathematics education. Therefore, this study aimed to develop a Brain-Based Learning microsite to enhance students' mathematical creative thinking. This study employed a Research and Development (R&D) method by integrating the ADDIE model with the Design Thinking approach. The developed learning media focused on the topic of geometric transformations for Grade 12 senior high school students. The participants consisted of 17 students in the experimental class and 31 students in the control class. Data were collected through expert validation sheets, mathematical creative thinking tests, and user response questionnaires. The data were analyzed using descriptive statistics, an independent-samples t-test, and N-gain analysis. The results indicated that the developed microsite was highly valid, obtaining validation scores of 88.75% from the media expert and 100% from the subject-matter expert. The user response questionnaire showed a practicality score of 90%, categorized as very good. The effectiveness analysis demonstrated a significant difference in mathematical creative thinking between the experimental and control classes, with students using the developed microsite achieving better performance. Furthermore, the experimental class obtained an N-gain score of 0.76, categorized as high, indicating substantial improvement in students' mathematical creative thinking. These findings suggest that the Brain-Based Learning microsite is a valid, practical, and effective learning medium for supporting mathematics learning and enhancing students' mathematical creative thinking.
PENGEMBANGAN MICROSITE BERBASIS BRAIN-BASED LEARNING BERBANTUAN EDPUZZLE UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KREATIF MATEMATIS Anindyo Windi Sulistyowarno; Ida Dwijayanti; Muhtarom
JIPMat Vol. 11 No. 1 (2026): JIPMat (Jurnal Ilmiah Pendidikan Matematika)
Publisher : Program Studi Pendidikan Matematika, Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jipmat.v11i1.3665

Abstract

Pembelajaran matematika masih menghadapi berbagai tantangan, khususnya dalam mengembangkan kemampuan berpikir kreatif matematis siswa yang cenderung rendah serta kurangnya pemanfaatan media pembelajaran inovatif dan interaktif. Oleh karena itu, penelitian ini bertujuan untuk mengembangkan serta menganalisis kualitas media pembelajaran berupa microsite berbantuan Edpuzzle dengan pendekatan Brain-Based Learning dalam meningkatkan kemampuan berpikir kreatif matematis siswa. Penelitian ini menggunakan metode penelitian dan pengembangan (Research and Development) dengan mengintegrasikan pendekatan Design Thinking dan model ADDIE. Tahapan Design Thinking meliputi empathize, define, ideate, prototype, dan test diintegrasikan ke dalam tahapan ADDIE yaitu analysis, design, development, implementation, dan evaluation sehingga menghasilkan proses pengembangan yang sistematis dan berpusat pada kebutuhan pengguna. Hasil penelitian menunjukkan bahwa media yang dikembangkan memenuhi kriteria valid dengan hasil validasi ahli media sebesar 88,75% dan ahli materi sebesar 100%. Kepraktisan media berada pada kategori sangat praktis dengan persentase respon siswa sebesar 90%. Keefektifan media ditunjukkan melalui hasil uji t dengan nilai signifikansi 0,000 < 0,05 serta peningkatan kemampuan berpikir kreatif matematis siswa dengan nilai N-Gain sebesar 0,76 kategori tinggi. Dengan demikian, media pembelajaran yang dikembangkan terbukti valid, praktis, dan efektif serta mampu mendukung peningkatan kemampuan berpikir kreatif matematis siswa.