Kun Nurachadijat
Sekolah Tinggi Agama Islam Kharisma, Sukabumi, Indonesia

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Pengaruh Model Inquiry Based Learning Terhadap Partisipasi Aktif Siswa Pada Mata Pelajaran IPAS Siti Rahmawati; Kun Nurachadijat; Adi Rosadi
JURNAL MANAJEMEN PENDIDIKAN Vol. 14 No. 01 (2026): Jurnal Manajemen Pendidikan (SI)
Publisher : Universitas Pakuan

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THE EFFECT OF INQUIRY BASED LEARNING MODEL ON STUDENTS’ ACTIVE PARTICIPATION IN IPAS SUBJECT The low level of students' active participation in IPAS learning was the main problem of this study. The objective of this research was to analyze the effect of the Inquiry Based Learning model on students' active participation in the IPAS subject at grade IV MI Assidiq Pasirtengah. This study employed a quantitative approach with a pre-experimental one-group pretest-posttest design. The research subjects consisted of 33 fourth-grade students selected using saturated sampling technique. Data were collected through observation of students' active participation using an observation sheet consisting of 16 descriptors that had been validated by experts. Data were analyzed using descriptive statistics, the Wilcoxon Signed Rank Test, effect size test, and N-Gain test. The results showed an increase in the average score of students' active participation from 29.54 (pretest) to 45.39 (posttest), with an increase of 15.85 points or 53.5%. The Wilcoxon test showed a Z value of -5.016 with a significance of 0.000 (p < 0.05), confirming a significant difference between the pretest and posttest. The effect size value was 0.87 (large effect category) and the N-Gain was 0.46 (medium category). All 33 students (100%) experienced an increase in scores, with the highest increase occurring in the indicator of the ability to present results (59.8%). Accordingly, the Inquiry Based Learning model proved to be effective and had a large effect in increasing students' active participation in the IPAS subject at grade IV MI Assidiq Pasirtengah, and thus is recommended as an alternative learning innovation in madrasah ibtidaiyah.
The Effect Of Game-Based Learning Scramble Model On Cognitive Learning Outcomes In Mathematics Of Fifth Grade Students Yuni Siti Salbiah; Kun Nurachadijat; Adi Rosadi
JURNAL MANAJEMEN PENDIDIKAN Vol. 14 No. 01 (2026): Jurnal Manajemen Pendidikan (SI)
Publisher : Universitas Pakuan

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The low cognitive learning outcomes in mathematics, particularly in fraction material, was the main problem identified in fifth grade at MI Cipamutih, with 60% of students failing to achieve the Minimum Mastery Criteria (KKM). This study aims to examine the effectiveness of the Game-Based Learning (GBL) scramble model in improving cognitive mathematics learning outcomes. The method used a quantitative approach with a quasi-experimental Nonequivalent Control Group Design. The subjects consisted of 54 fifth-grade students (27 experimental, 27 control). The learning achievement test instrument was tested for validity, reliability (0.887), discrimination power, and difficulty level before use. Data analysis used the Mann-Whitney U test, Wilcoxon signed-rank test, N-Gain, and Cohen's r effect size. The results showed no significant difference in the pre-test (Sig.=0.660; p>0.05), but a very significant difference in the post-test (Sig.=0.000; p<0.05) with the experimental class mean score (71.78) much higher than the control (29.37). The experimental class increased by 43.74 points (156%), while the control only increased by 1.18 points (4.2%). The N-Gain value of the experimental class was 60.88% (medium category) and the effect size r=0.799 (large effect category). The conclusion of this study is that the GBL scramble model is proven effective and has a large effect in improving students' cognitive mathematics learning outcomes. This model is recommended as an innovative, low-cost learning alternative that is adaptive for madrasahs with limited digital facilities.