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STEAM in Science Education: the Role of Art in Enhancing 21st Century Skills for Interdisciplinary Learning Izzatin Kamala; Insih Wilujeng; Slamet Suyanto
AMPLITUDO : Journal of Science and Technology Innovation Vol. 5 No. 2 (2026): August
Publisher : Balai Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56566/amplitudo.v5i2.579

Abstract

The integration of art in STEM (STEAM) is increasingly important for 21st-century learning. Nevertheless, its implementation in the science education sector remains underexplored. This paper explores the implementation of STEAM in science education, the role of art, and its contribution to developing 21st-century skills for students. This study employed a systematic review of 19 articles selected from the Scopus database based on predetermined inclusion and exclusion criteria. The publication period of the articles was constrained from January 2020 to April 2025. The data processing stage employed the PRISMA flowchart as a methodological framework. The analysis revealed that STEAM implementation in science education promotes active, collaborative, contextual, and meaningful learning through inquiry-based learning (IBL) and project-based learning (PBL). The integration of art contributes not only to aesthetic enrichment but also to students’ motivation, creativity, self-expression, efficacy, and collaboration. Overall, the findings suggest that STEAM serves as a transformative and interdisciplinary approach that effectively supports the development of students’ 21st-century skills, including critical thinking, communication, collaboration, creativity, digital literacy, social and citizenship awareness, thereby contributing to the advancement of interdisciplinary learning.