Elza Alzara
Universitas Islam Darussalam (UID) Ciamis, Indonesia

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ROLE PLAY DAN MAKE A MATCH UNTUK MENINGKATKAN KEAKTIFAN SISWA PADA PEMBELAJARAN IPAS Ujang Endang; Daryaman; Ramdhan Algifari Hilmi; Annisa Nur Ghooliyah; Nurul Aini; Elza Alzara; Hani Handayani
PANDU : Jurnal Pendidikan Anak dan Pendidikan Umum Vol 3 No 4 (2025): NOVEMBER
Publisher : CV. Kalimasada Group

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59966/pandu.v3i4.2802

Abstract

Student activeness is a prerequisite for successful science and social studies (IPAS) learning, yet classroom practice remains dominated by lecturing and assignments, leaving students passive. This study describes the implementation of two interactive learning techniques, role play and make a match, and analyses the pattern of change in the activeness of grade III students at SD 1 Dewasari, Cijeungjing, Ciamis, on the topic of the function of money and its wise use. This classroom action research followed Kurt Lewin's model in two cycles through planning, action, observation, and reflection, using role play in Cycle I and make a match in Cycle II. Data were collected through observation sheets covering three observed objects, namely lesson planning, teacher activity, and student activeness, together with activity documentation. Student activeness rose from 79.17 per cent in Cycle I to 91.67 per cent in Cycle II, that is from 19 to 22 out of a maximum score of 24. Comparison across the three observed objects shows that the largest gain occurred in student activeness at 12.50 percentage points, compared with 8.00 points for teacher activity and 6.00 points for lesson planning.