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Developing A Quizizz-Assisted Electronic Worksheet to Foster Vocabulary Mastery for Junior High School Students Shelly Tria Amanda; Muman; Rasi Yugafiati
PROJECT (Professional Journal of English Education) Vol. 9 No. 5 (2026): VOLUME 9 NUMBER 5, SEPTEMBER 2026
Publisher : IKIP Siliwangi

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Abstract

Vocabulary learning remains a challenge for junior school students because existing teaching materials often provide only limited opportunities for interactive and meaningful learning. Integrating game-based digital platform into curricular teaching material offers a promising approach to addressing this issue. This study aims to develop a Quizizz-supported Electronic Worksheet for vocabulary learning, evaluate its feasibility and identify the challenge encountered during its development. A Research and Development (R&D) approach using the ADDIE model was employed. This study involved 38 seventh-grade students from a public junior high school in Cimahi, Indonesia. The product was validated by two university lecturers and one English Teacher. Data were collected through expert validation form and field notes, and analyzed using descriptive qualitative and quantitative techniques. The findings showed that the developed worksheet was highly feasible based on expert validation and was successfully implemented in the classroom after several revisions. The development process also revealed several challenges, including the limitations of the free version of Quizizz, the need to improve instructional clarity and curriculum alignment, and internet connectivity issues during implementation. The findings indicate that the developed worksheet is a feasible digital resource for vocabulary instruction and supports the integration of Quizizz into curriculum-based teaching materials.
Developing Interactive Worksheet Using Augmented Reality for Writing Descriptive Text Andina Fitri Irawan; Muman; Setya Resmini
PROJECT (Professional Journal of English Education) Vol. 9 No. 5 (2026): VOLUME 9 NUMBER 5, SEPTEMBER 2026
Publisher : IKIP Siliwangi

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Abstract

Writing descriptive text is still challenging for vocational high school students because they often have difficulty generating ideas and staying motivated. This study aimed to develop interactive worksheet using Augmented Reality (AR), evaluate their feasibility, and identify the challenges during implementation. This research used the Research and Development (R&D) method with the ADDIE model, including Analysis, Design, Development, Implementation, and Evaluation. The participants were 26 tenth-grade students at a vocational high school in Cimahi, West Java. Data were collected through documentation, validation sheets, and field notes. The findings showed that the interactive worksheet were successfully developed using Canva and Assemblr Edu. The validation results reached 97.92%, indicating that the product was highly feasible for classroom use. Students showed positive responses and actively participated in the learning activities. In conclusion, integrating Canva and Assemblr Edu into interactive worksheet provides an engaging learning experience and effectively supports students in writing descriptive texts.