Khoirur Roisil Udzri
STKIP PGRI Situbondo

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Penggunaan Media Pembelajaran Interaktif Berbasis Game Edukasi Word Wall Terhadap Berpikir Kritis Peserta Didik Khoirur Roisil Udzri; Arico Ayani Suparto; Siti Seituni
Jurnal Teknik Mesin, Elektro dan Ilmu Komputer Vol. 5 No. 2 (2025): Juli : Jurnal Teknik Mesin, Elektro dan Ilmu Komputer
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/teknik.v5i2.7401

Abstract

This research is motivated by the low critical thinking skills of students and the lack of use of interactive learning media that can increase active involvement in the learning process. To overcome these problems, educational game-based learning media Wordwall is used as a fun, challenging, and interesting alternative. This study aims to determine the effect of using Wordwall media on students' critical thinking skills. The research was conducted at SMK Farida Adz-Dzikra Situbondo involving 30 class X TKJ students as respondents. The approach used was quantitative with a survey method, and data collection was carried out through questionnaires based on critical thinking indicators. Data analysis included validity, reliability, normality, linearity, and simple linear regression tests. The results showed that all statements in the questionnaire were valid and reliable with a Cronbach's Alpha value of 0.853. The data was normally distributed and had a linear relationship. Hypothesis testing showed that the use of Wordwall media had a positive and significant effect on students' critical thinking skills with a significance value <0.05. The implication is that the use of Wordwall media has proven effective as an interactive learning tool to improve students' critical thinking skills in learning.