Ocktaviani, Lidya
Unknown Affiliation

Published : 1 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 1 Documents
Search

Implementation of Gamification in English Classroom to Enhance Students’ Vocabulary Knowledge Ocktaviani, Lidya; Recard, Michael
JURNAL DIALEKTIKA PROGRAM STUDI PENDIDIKAN BAHASA INGGRIS Vol. 12 No. 1 (2024): March - August 2024
Publisher : Universitas Peradaban

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Lack of vocabulary knowledge becomes a struggle that the students face nowadays. In order to have a good language ability the students need to have good vocabulary knowledge. Once the students have a good vocabulary knowledge, they will be able to grasp the lesson, understand the teacher’s instructions and communicate with the teacher and friends better. However, the fact that happened in grade 11 and 12 in a private school in Banten, Indonesia was that they had lack of vocabulary knowledge. The researchers realize that one of the teacher’s roles in the classroom is as a guide. Therefore, in order to solve the problem, the implemented gamification in the teaching and learning process. The purpose of this study is to know how the implementation of gamification affects students’ vocabulary knowledge. The method being used to conduct the research is qualitative descriptive. The result is the implementation of gamification can help the students to enhance their vocabulary knowledge. Keywords: Gamification, Lack of Vocabulary, Vocabulary Knowledge