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Peningkatan Pemahaman Konsep Daur Makhluk Hidup Melalui Model Project-Based Learning Berbantuan Media Diorama di Sekolah Dasar Hartanti Utami; Dyana Wijayanti; Tri Wahyuni
Walada: Journal of Primary Education Vol. 5 No. 4 (2026): Walada: Journal of Primary Education
Publisher : cendekia citra gemilang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61798/wjpe.v5i4.1275

Abstract

Pemahaman konsep merupakan kemampuan penting dalam pembelajaran IPAS karena murid tidak hanya dituntut mengingat informasi, tetapi juga mampu menjelaskan, mengidentifikasi, mengurutkan, dan menerapkan konsep yang dipelajari. Penelitian ini bertujuan meningkatkan pemahaman konsep daur hidup makhluk hidup melalui model project based learning (PjBL) berbantuan media diorama pada murid kelas III. Penelitian menggunakan metode Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus dengan tahapan perencanaan, tindakan, observasi, dan refleksi. Subjek penelitian berjumlah 28 murid kelas III SDN Muktiharjo Kidul 02. Data dikumpulkan melalui observasi, tes, dan dokumentasi. Hasil penelitian menunjukkan peningkatan pemahaman konsep. Nilai rata-rata meningkat dari 67 pada siklus I menjadi 85 pada siklus II, sedangkan ketuntasan belajar meningkat dari 21% menjadi 89%. Aktivitas murid meningkat dari 75% menjadi 87% dan aktivitas guru dari 84% menjadi 93%. Peningkatan terjadi melalui pendampingan yang lebih intensif, pengecekan dan perbaikan urutan tahapan diorama, pembagian tugas kelompok, presentasi, serta pemberian umpan balik. Dengan demikian, penerapan model project based learning berbantuan media diorama dapat meningkatkan pemahaman konsep daur hidup makhluk hidup pada murid kelas III
Improvement of Learning Outcomes Through A Culturally Responsive Teaching (CRT) Approach Based on Media Science Adventure Board Game in Grade IV Elementary School Students Muniroh Dzakiyah; Dyana Wijayanti; Tri Wahyuni
Jurnal Pendidikan Indonesia Vol. 4 No. 02 (2026): Jurnal Pendidikan Indonesia (Ju-Pendi), 2026
Publisher : Sean Institute

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Abstract

This classroom action research was motivated by low learning outcomes and limited student engagement in Science and Social Studies (IPAS) learning among fourth-grade students. This study aimed to improve students' learning outcomes through the implementation of the Culturally Responsive Teaching (CRT) approach supported by the Science Adventure Board Game. The study employed a classroom action research design conducted in two cycles, with each cycle consisting of planning, action, observation, and reflection. The participants were fourth-grade students at SD N Muktiharjo Kidul 02. Data were collected through learning outcome tests, observations, and interviews, and analyzed using quantitative and descriptive qualitative techniques. The results showed an improvement in students' learning outcomes from the Pre-Cycle, with an average score of 70.54 and 32% classical mastery, to an average score of 80.36 with 71% mastery in Cycle I, and further increased to an average score of 90.18 with 89% mastery in Cycle II. The implementation of CRT supported by the Science Adventure Board Game created a more contextual, interactive, and engaging learning experience. Therefore, this approach can serve as an alternative strategy for improving students' IPAS learning outcomes.
Application of Edu Assembly Media to Improve Understanding of Joint Material Concepts for Grade VI Elementary School Students Asyifa Asma Nabila; Dyana Wijayanti; Tri Wahyuni
Jurnal Pendidikan Indonesia Vol. 4 No. 02 (2026): Jurnal Pendidikan Indonesia (Ju-Pendi), 2026
Publisher : Sean Institute

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Abstract

Conceptual understanding of joints in IPAS learning remains a problem because the material is abstract in nature and requires spatial visualization skills. The initial learning conditions in Grade VI at SD Negeri Muktiharjo Kidul 02 showed that students experienced difficulties in understanding the types, locations, and directions of joint movements due to teacher-centered learning and the use of less interactive two-dimensional visual media. This study aimed to improve students' conceptual understanding of joints through the implementation of Assemblr Edu 3D media. The study employed Classroom Action Research (CAR) based on the Kemmis and McTaggart model, which was conducted in two cycles, with each cycle consisting of planning, action, observation, and reflection stages. The research subjects were 26 Grade VI students. Data were collected through conceptual understanding tests and observations of learning activities and were then analyzed quantitatively and qualitatively. Conceptual understanding was measured through the indicators of interpreting, classifying, explaining, and comparing. The results showed an improvement in students' conceptual understanding. The percentage of classical mastery increased from 19.23% in the pre-action stage to 53.84% in Cycle I and 88.46% in Cycle II. In Cycle II, all conceptual understanding indicators also achieved results above the target, namely interpreting at 86%, classifying at 90%, explaining at 84%, and comparing at 88%. The implementation of Assemblr Edu also improved student activity and teacher performance to the very good category. Therefore, Assemblr Edu 3D media is effective in improving students' conceptual understanding of joints in Grade VI elementary school.