Ummy Fauziyah Laili
Universitas Islam Negeri Syekh Wasil Kediri

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Pengembangan Video Animasi Bertema Roblox sebagai Inovasi Pembelajaran IPA pada Materi Getaran, Gelombang, dan Bunyi Kelas VIII Fransiska Faizah; Ummy Fauziyah Laili; Atika Anggraini
Bhinneka: Jurnal Bintang Pendidikan dan Bahasa Vol. 4 No. 4 (2026): Bhinneka
Publisher : Universitas Palan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59024/bhinneka.v4i4.1903

Abstract

The rapid development of digital technology requires innovation in learning that aligns with the characteristics of students in the digital era. One approach is to develop engaging and interactive learning media. Vibration, waves, and sound are abstract science topics that often make it difficult for eighth-grade SMP/MTs students to understand key concepts. This study aimed to develop Roblox-themed animation video learning media for these topics and evaluate its feasibility. The study employed the Research and Development (R&D) method using Thiagarajan’s 4D model: Define, Design, Develop, and Disseminate. Material experts and media experts served as validators. Data were collected through interviews, needs analysis questionnaires, and validation sheets, then analyzed descriptively using percentage scores. The results showed that the learning media was successfully developed through all four stages of the 4D model. Material expert validation yielded an average score of 82.22%, indicating that the media was valid and feasible. By integrating visual, audio, animation, and Roblox-themed elements, the developed media presents the material in a more engaging and understandable way, making it suitable for use as a learning medium for eighth-grade SMP/MTs students.