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a:1:{s:5:"en_US";s:42:"Institut Teknologi dan Bisnis Bina Adinata";}

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AN AUGMENTED REALITY-BASED LEARNING APP FOR THE HUMAN BODY FOR FOURTH-GRADE STUDENTS AT UPT SPF SD NEGERI 112 BARANG IN BULUKUMBA REGENCY sultan sultan; Raden Wirawan; Juniarti Iryani
Journal System Information And Computer Vol 4 No 1 (2026): April
Publisher : Institut Teknologi dan Bisnis Bina Adinata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63989/ammatoa.v4i1.291

Abstract

Abstract - This study aims to: (1) To design an augmented reality-based learning media application for body organs. (2) To implement the application of learning media for human organs based on augmented reality in class IV UPT SPF SD NEGERI NO. 112 BARANG (3) To find out the response to the application after being used by students of class IV UPT SPF SD NEGERI NO. 112 BARANG This study uses the multimedia development life cycle (MDLC) method with the aim of developing an interesting learning media using augmented reality by utilizing an Android smartphone. The multimedia development life cycle (MDLC) method has 6 stages, namely concept, design, material collection, assembly, testing, and distribution. This research produces an augmented reality-based application that can run on Android 8.1, 3GB RAM. In this study using a questionnaire to determine the user's response after using the application. The percentage of respondents' ratings after using this application was 87.63% with a very positive category