Farasyatun Danis Sholihah
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The Effect of Augmented Reality-Based Diorama Media on the Biology Learning Outcomes of Eighth-Grade Students Rendy Yudha Pratama; Farasyatun Danis Sholihah
Jurnal Manajemen Teknologi Dan Sistem Informasi (JMS) Vol 6 No 2 (2026): JMS Vol 6 No 2 September 2026
Publisher : LPPM Universitas Dinamika Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33998/jms.2026.6.2.2744

Abstract

Technology-based learning media provide solutions to the limitations of conventional learning media and play an important role in improving students’ learning outcomes. One innovative medium is an augmented reality (AR)-based diorama. This study was motivated by the low learning outcomes of Grade VIII students in science subjects, particularly the human organ system material at UPTD SMPN 5 Pesawaran, where 63% of students scored below the Minimum Competency Standard (KKM). This study aimed to determine the effect of using augmented reality (AR)-based diorama learning media on students’ learning outcomes. A quasi-experimental method with a Nonequivalent Control Group Design was employed, involving two classes: VIII-A as the experimental group and VIII-B as the control group. The research instrument was a multiple-choice test in the form of pre-tests and post-tests, and data were analyzed using normality tests, homogeneity tests, and an Independent Samples t-test. The results showed that the average post-test score of the experimental class (66.60) was higher than that of the control class (50.83), and the Independent Samples t-test indicated a p-value < 0.05. Therefore, the use of augmented reality (AR)-based diorama learning media was associated with higher learning outcomes in the experimental group.