Rendy Yudha Pratama
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Development of Islamic Religious Education Learning Media Based on Smart Spinner Media at SDN 34 Negeri Katon, Pesawaran Regency Rendy Yudha Pratama; Amir Syaifurrohman; Desi Permata Sari
al-Afkar, Journal For Islamic Studies Vol. 8 No. 4 (2025)
Publisher : Perkumpulan Dosen Fakultas Agama Islam Indramayu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/afkarjournal.v8i4.2008

Abstract

This study aims to develop and analyze the effectiveness of the Smart Spinner interactive learning media in improving students' learning outcomes Pendidikan Agama Islam at SDN 34 Negeri Katon, Pesawaran Regency. This research employed the ADDIE development model, consisting of five stages: analysis, design, development, implementation, and evaluation. The study involved 30 fourth-grade students selected purposively. The findings indicate that the Smart Spinner significantly improved students' learning outcomes, with an average pre-test score of 59.73 and a post-test score of 78.63. Expert validation revealed that this media achieved a high level of feasibility in terms of content, design, and interactivity. Additionally, feedback from teachers and students highlighted its ease of use, attractiveness, and effectiveness in enhancing learning motivation. This study concludes that the Smart Spinner is an effective learning tool for Islamic Religious Education. The sustainability potential of this research includes the development of digital-based media and its application to other subjects in broader educational settings.
The Effect of Augmented Reality-Based Diorama Media on the Biology Learning Outcomes of Eighth-Grade Students Rendy Yudha Pratama; Farasyatun Danis Sholihah
Jurnal Manajemen Teknologi Dan Sistem Informasi (JMS) Vol 6 No 2 (2026): JMS Vol 6 No 2 September 2026
Publisher : LPPM Universitas Dinamika Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33998/jms.2026.6.2.2744

Abstract

Technology-based learning media provide solutions to the limitations of conventional learning media and play an important role in improving students’ learning outcomes. One innovative medium is an augmented reality (AR)-based diorama. This study was motivated by the low learning outcomes of Grade VIII students in science subjects, particularly the human organ system material at UPTD SMPN 5 Pesawaran, where 63% of students scored below the Minimum Competency Standard (KKM). This study aimed to determine the effect of using augmented reality (AR)-based diorama learning media on students’ learning outcomes. A quasi-experimental method with a Nonequivalent Control Group Design was employed, involving two classes: VIII-A as the experimental group and VIII-B as the control group. The research instrument was a multiple-choice test in the form of pre-tests and post-tests, and data were analyzed using normality tests, homogeneity tests, and an Independent Samples t-test. The results showed that the average post-test score of the experimental class (66.60) was higher than that of the control class (50.83), and the Independent Samples t-test indicated a p-value < 0.05. Therefore, the use of augmented reality (AR)-based diorama learning media was associated with higher learning outcomes in the experimental group.