Claim Missing Document
Check
Articles

Found 1 Documents
Search

Implementation of Competitive Games to Improve Elementary Students’ Activeness in PJOK Learning Gusti Rafi Pangestu; Mochammad Rizal Ramadhan; Agus Setiawan
Jurnal Ilmiah Teunuleh Vol. 7 No. 3 (2026): Jurnal Ilmiah Teunuleh
Publisher : Teunuleh Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51612/teunuleh.v7i3.267

Abstract

The low level of student activeness in PJOK learning among fourth-grade elementary school students became the background of this study. The purpose of this study was to improve elementary school students’ activeness through the implementation of competitive games designed in two action cycles. The study employed classroom action research with the stages of planning, action, observation, and reflection. The research subjects were 28 students of class IV/B at SDN 1 Kauman, Klojen, Malang City. Data were collected through observations conducted by five colleagues using an activeness observation sheet containing five indicators, namely participating in activities, moving according to instructions, being enthusiastic, cooperating, as well as being orderly and sportsmanlike. The pre-cycle was conducted on April 16, 2026, cycle I on April 30, 2026 through Triple Fit Relay, and cycle II on May 7, 2026 through competitive games using a point and point-reduction system. The results showed that student activeness increased from 48% in the pre-cycle to 64% in cycle I, then reached 83% in cycle II. This indicates that competitive games were able to improve students’ activeness in PJOK learning gradually and systematically.