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Development of “Traffic Light” Game-Based PJOK Learning Media to Enhance Basic Motor Skills in Phase A Elementary Students Mohammad Ardyansyah; Mochammad Rizal Ramadhan; Agus Setiawan
Jurnal Ilmiah Teunuleh Vol. 7 No. 3 (2026): Jurnal Ilmiah Teunuleh
Publisher : Teunuleh Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51612/teunuleh.v7i3.269

Abstract

This study aimed to develop and evaluate a Physical Education, Sports, and Health (PJOK) learning medium based on the “Traffic Light” game to enhance the fundamental motor skills of Phase A elementary school students. The study was motivated by the limited use of engaging and varied learning media in PJOK lessons, which often led to low student participation, reduced concentration, and decreased enthusiasm during learning activities. This research employed a Research and Development (R&D) approach using the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. The participants included media experts, material experts, PJOK teachers, and Phase A students of SD Negeri Kauman 1 Malang. Data were collected through observations, questionnaires, and documentation and were analyzed using descriptive quantitative and qualitative techniques. The findings revealed that the developed learning medium achieved a highly valid classification based on the material expert evaluation, with an overall validation score of 85.9%. The pilot and field trials produced excellent results, with scores of 87.5% and 91.6%, respectively. In addition, the teacher practicality assessment reached 90%, indicating that the medium was highly practical for classroom implementation. The use of the “Traffic Light” game-based learning medium also increased students’ participation, concentration, and enthusiasm during PJOK lessons. Therefore, the developed learning medium is considered feasible and practical for supporting the development of fundamental motor skills among Phase A elementary school students. These findings highlight the pedagogical potential of game-based learning media to create more engaging, interactive, and developmentally appropriate physical education experiences in elementary schools.