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Bachri, Saiful
Pendidikan Sejarah FKIP Universitas Sebelas Maret

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THE IMPLEMENTATION OF HEROISM VALUES OF GENERAL SOEDIRMAN FOR BUILDING CHARACTER IN LEARNING HISTORY CLASS OF XI SOCIAL GRADE STUDENTS OF SMA (CASE STUDY IN SMA NEGERI 1 SUKOHARJO) Dewi, Sinta Isnawati; Bachri, Saiful; Yuniyanto, Tri
Candi Vol 15, No 1 (2017): Penanaman Kesadaran Sejarah dalam Pendidikan Sejarah
Publisher : Program Studi Pendidikan Sejarah FKIP Unversitas Sebelas Maret

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Abstract

This study aimed to describe (1) the history teachers? understanding, (2) planning, (3) implementation, (4) barriers, and (5) solutions, regarding: the implementation of the values of heroism of General Sudirman for planting characters in history class XI IPS in SMA Negeri 1 Sukoharjo.This was a descriptive qualitative research, which used case study approach. The subjects of this research were history teacher and the XI Social grade students of SMA Negeri 1 Sukoharjo. The techniques of collecting data were interview, observation and document analysis. The data of this research consisted of primary data and secondary data. The sources of the data were informant, documents and place-incident.The results of the research were (1) the history teacher understood using learning history as building media of the heroism values of General Soedirman through teaching material which is contained characteristic values and efforts made to appreciate the struggle of heroes; (2) there was relevance between the heroism values of General Soedirman with Curriculum 2013, syllabus, and the lesson plan, there were KI 2 (attitude; spiritual) and 3 (knowledge), KD 2.4 ?imitated the behavior of the heroes?, 3.10 ?political developments early days of independence?, and 3.11 ?analyzing of the struggle of Indonesia in order to maintain independence from ally and Dutch?; (3) the planning of the history lesson which is implementing heroism values of General Soedirman was made by the teacher through make  a lesson plan based on 2013 curriculum; (4) based on the interview with the history teacher of XI grade students, history learning observation, and lesson plan analysis, showed that the implementation was done by steps of learning, discussion, and presentation method. There were five heroism values of General Soedirman which are observed leadership, braveness, responsibility, never surrender, and religious. Based on the research the learners more showed that they were never surrender; (5) the obstacles during implementing the heroism values of General Soedirman were time, teaching resources, the learners condition, and learning time. The solutions for the obstacles were daily and continued values planting, adding more learning resources such as Indonesian heroes biography book, and giving attractive and variative history learning.This study aimed to describe (1) the history teachers? understanding, (2) planning, (3) implementation, (4) barriers, and (5) solutions, regarding: the implementation of the values of heroism of General Sudirman for planting characters in history class XI IPS in SMA Negeri 1 Sukoharjo.This was a descriptive qualitative research, which used case study approach. The subjects of this research were history teacher and the XI Social grade students of SMA Negeri 1 Sukoharjo. The techniques of collecting data were interview, observation and document analysis. The data of this research consisted of primary data and secondary data. The sources of the data were informant, documents and place-incident.The results of the research were (1) the history teacher understood using learning history as building media of the heroism values of General Soedirman through teaching material which is contained characteristic values and efforts made to appreciate the struggle of heroes; (2) there was relevance between the heroism values of General Soedirman with Curriculum 2013, syllabus, and the lesson plan, there were KI 2 (attitude; spiritual) and 3 (knowledge), KD 2.4 ?imitated the behavior of the heroes?, 3.10 ?political developments early days of independence?, and 3.11 ?analyzing of the struggle of Indonesia in order to maintain independence from ally and Dutch?; (3) the planning of the history lesson which is implementing heroism values of General Soedirman was made by the teacher through make  a lesson plan based on 2013 curriculum; (4) based on the interview with the history teacher of XI grade students, history learning observation, and lesson plan analysis, showed that the implementation was done by steps of learning, discussion, and presentation method. There were five heroism values of General Soedirman which are observed leadership, braveness, responsibility, never surrender, and religious. Based on the research the learners more showed that they were never surrender; (5) the obstacles during implementing the heroism values of General Soedirman were time, teaching resources, the learners condition, and learning time. The solutions for the obstacles were daily and continued values planting, adding more learning resources such as Indonesian heroes biography book, and giving attractive and variative history learning.
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENT (TGT) DENGAN MEDIA PERMAINAN KARTU DESTINASI UNTUK MENINGKATKAN MINAT DAN HASIL BELAJAR SEJARAH SISWA KELAS X IIS 2 SMA NEGERI 5 SURAKARTA PADA SEMESTER GENAP TAHUN AJARAN 2015/2016 Fadhilla, Hidayatul; Bachri, Saiful; Djono, Djono
Candi Vol 15, No 1 (2017): Penanaman Kesadaran Sejarah dalam Pendidikan Sejarah
Publisher : Program Studi Pendidikan Sejarah FKIP Unversitas Sebelas Maret

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Abstract

The purpose underlying this study is to increase interest and learning outcomes of students of X IIS 2 SMAN 5 Surakarta by implementing Cooperative learning method type Teams Games Tournaments (TGT) with Destination Card Game in history subject. This research is a Classroom Action Research (CAR). The research conducts in two cycles, with each cycle consisting of a plan of action, action, observation, and reflection. The subjects are students of X IIS 2 SMAN 5 Surakarta which is consisting 27 people. Source of data from the teachers, the students, the learning process, and the documents. Data collection technique is conducted by interviewing, observing, testing, giving questionnaires and document analyzing. The researcher uses triangulation of data and triangulation methods to examine the validity of the data. Interactive analysis and comparative descriptive analysis are used to analyzing the data. The research model includes the Spiral Model (Planning, Acting, Observing and Reflecting). The result shows that the teacher?s and students? activities in learning process can be categorized as good which means the learning process in History class goes well. The outcomes of learning activities in precycle is 60.81% increases to 74.77% in the first cycle and increases to 87.00% in the second cycle. The implementation of cooperative learning method with the type of Teams Games Tournament (TGT) by using Destination Card Game has increased the interest and the learning outcomes of students of Social 2 grade X of precycle to the first cycle and from the first cycle to the second cycle. The learning interest of precycle is 60.95% increase to 76.03% in the first cycle and increase to 83.02% in the second cycle. The completeness of student learning outcomes in precycle amount to 51.85% increase to 74.07% in the first cycle and successfully increase in the second cycle into 88.89%. Based on the research finding and discussion, it can be concluded that Cooperative Learning method with the type of Teams Games Tournament (TGT) by using Destination Card game can increase the interest and learning outcomes of students of X IIS 2 SMAN 5 Surakarta.
UPAYA MENINGKATKAN KEAKTIFAN DAN HASIL BELAJAR SISWA PADA PEMBELAJARAN SEJARAH MELALUI KOMBINASI MODEL KOOPERATIF TIPE TEAMS GAMES TOURNAMENT DAN COURSE REVIEW HORAY Yuliana, Chevia; Musadad, Akhmad Arief; Bachri, Saiful
Candi Vol 15, No 1 (2017): Penanaman Kesadaran Sejarah dalam Pendidikan Sejarah
Publisher : Program Studi Pendidikan Sejarah FKIP Unversitas Sebelas Maret

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Abstract

Thesis,Surakarta: Faculty of Teacher Training and Education, Universitas Sebelas Maret, March 2017.   This research aims to enhance the activeness and student learning outcomes in learning history through the combination of cooperative model, type of Teams Games Tournament and Course Review Horay in the class of X IPS 1 SMA 2 Sukoharjo Academic Year 2016/2017.This research is a classroom action research (CAR). The experiment was conducted in two cycles, with each cycle consisting of the planning stage, action, observation and evaluation / reflection phase. The subjects were students of the class of X IPS 1 SMA Negeri 2 Sukoharjo as much as 35 people. The data source comes from teachers, students, and the learning process. Data collection techniques implemented through orbservations, tests, documentary studies and interviews. Data validity tested through resource triangulation method. Data analyzed using qualitative and quantitative data.The results showed that the activeness and student learning outcomes in the application of combination between cooperative model, type of Teams Games Tournament and Course Review Horay on the teaching of history run as achievement targeted which is 80% of student activeness and 75%.of student learning outcomes. Pre-action student activeness raised from 48,21% to 75,17% in the first cycle and increased to 81,96% in the second cycle. The completeness of student learning outcomes at the pre-action increased from 42,86% to 62,86% in the first cycle and successfully developed to 82,86% in the second cycle.Based on the results and discussion of this research, we can conclude that the combination of the cooperative model, type of Teams Games Tournament and Course Review Horay is able to enhance the activeness and student learning outcomes in the class of X IPS 1 SMA Negeri 2 Sukoharjo Academic Year 2016/2017.