Ozhi Rezky Amelia Ramadhan
Universitas Negeri Makassar

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Canva-Based Interactive Learning Media and Learning Motivation as Predictors of Student Learning Participation in Informatics Learning Ozhi Rezky Amelia Ramadhan; Amiruddin; Ridwan Daud Mahande; Muhammad Alwi
Jurnal MEKOM (Media Komunikasi Pendidikan Kejuruan) Volume 13, Issue 3, August 2026
Publisher : Fakultas Teknik, Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/mkpk.v13i3.14796

Abstract

Objective — This study aims to determine the influence of Canva-based interactive learning media  and learning motivation on student learning participation in Informatics learning at the high school level, considering that studies that integrate these two variables simultaneously at this level are still limited. Method — A quantitative approach with an ex post facto design  was used by involving 180 students of class X who were determined through a saturated sample technique. Data were collected through a Likert scale questionnaire  and analyzed using the Partial Least Squares Structural Equation Modeling method assisted by SmartPLS software. Findings — The results showed that Canva-based interactive learning media  had a positive and significant effect on learning participation with a path coefficient of 0.397, while learning motivation also had a positive and significant effect with a path coefficient of 0.309. The two variables together were able to explain 35.2 percent of the variation in student learning participation, while the rest were influenced by other factors outside the research model. Research Implications — These findings confirm the importance of integrating digital learning media and strengthening learning motivation in a more participatory Informatics learning strategy, as well as being an input for schools and teachers. Originality — The originality of this research lies in the incorporation of interactive learning media and learning motivation in one structural model that has been empirically tested in the context of Informatics subjects in high school, a context that has rarely been studied in an integrated manner in previous research.