Achime Rahma Arswendya
Universitas Nusantara PGRI Kediri

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EFEKTIVITAS GAME EDUKATIF "SIPANCA" DALAM MENINGKATKAN PEMAHAMAN MATERI NILAI-NILAI PANCASILA PADA SISWA SEKOLAH DASAR Febrinta Bima Permata Putra; Alfi Laila; Achime Rahma Arswendya
Kaisa: Jurnal Pendidikan dan Pembelajaran Vol. 6 No. 1 (2026): Kaisa: Jurnal Pendidikan dan Pembelajaran
Publisher : IAIN Datuk Laksemana Bengkalis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56633/kaisa.v6i1.1282

Abstract

The education of Pancasila values in elementary schools faces a serious challenge due to conventional teaching methods that tend to be passive and less interactive, which ultimately lowers students' motivation and engagement. To address this issue, this study examined the role of educational games as an innovative learning medium designed to create a more active, engaging, and contextual learning atmosphere. The research had two main focuses: 1) To determine the effectiveness of using educational game media in enhancing the understanding of Pancasila values among elementary school students, and 2) To identify the factors influencing the successful implementation of the educational game media. The method used was a Systematic Literature Review (SLR) applying the PRISMA framework, where seven relevant articles were analyzed. The analysis results consistently showed that the use of educational games had a significant impact on improving students' cognitive understanding and deepening their appreciation of Pancasila values, while also contributing positively to strengthening character through a collaborative and reflective learning process. Based on these findings, innovation in learning based on educational games is highly recommended for implementation to support the national goal of forming a generation with Pancasila character.