Geography learning on the material of Flora and Fauna in eleventh-grade students at SMAMuhammadiyah Batudaa is still dominated by the use of textbooks and the lecture method, making the utilization of interactive and contextual digital learning materials suboptimal. This condition drives the necessity to develop learning materials capable of visualizing the distribution of flora and fauna through digital and spatial technology. This study aims to develop interactive digital learning materials based on Story Maps on the material of Flora and Fauna as well as to determine their feasibility level for use in geography learning. This study uses the Research and Development (RD) method with the ADDIE development model, which includes Analysis, Design, Development, Implementation, and Evaluation. Data collection techniques in this study include observation, media and material expert validation, geography teacher assessments, and student response questionnaires, all of which were then analyzed quantitatively descriptively using percentage calculations. The results of the study indicate that media expert validation achieved a score of 90% on display design, a score of 100% on the media aspect, and a score of 92% on ease of use. Material expert validation achieved a score of 82.9% on content quality, a score of 91.4% on material quality, and a score of 93.3% on material presentation. Teacher assessments sequentially achieved scores of 84%, 90%, and 83.6%, while student responses in the large group reached a score of 86.63% with a very feasible category. Based on these acquisitions, it can be concluded that the developed Story Maps-based interactive digital learning materials are declared very feasible to be used as supporting learning materials for geography learning on the material of Flora and Fauna and are capable of providing a more interactive, visual, and contextual learning experience.