Dinda Dwi Syam Pertiwi
Department of Science Education, Universitas Negeri Makassar, Indonesia

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APPLICATION OF SNAKES AND LADDER GAME MEDIA TO IMPROVE LEARNING OUTCOMES OF STUDENTS OF CLASS VIII SMP NEGERI 3 DUAMPANUA, PINRANG REGENCY Dinda Dwi Syam Pertiwi; Nurhayani H Muhiddin; Sitti Saenab
Jurnal IPA Terpadu Vol. 9 No. 1 (2025): Jurnal IPA Terpadu (JIT)
Publisher : Program Studi Pendidikan IPA FMIPA Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35580/jit.v9i1.7704

Abstract

This study aims to determine the effectiveness of the application of snakes and ladders game media in improving the learning outcomes of class VIII students of SMP Negeri 3 Duampanua on the human digestive system material. Educational games such as snakes and ladders are one alternative that can be used to improve learning motivation and understanding of student concepts. The research method used is preexperimental with a One Group Pretest-Posttest design. The researchsample consisted of 25 students selected using random sampling techniques. The research instrument was a multiple-choice test of 20 validated questions. The results showed that the average pretest score of 15.16 increased to 39.84 in the posttest. N-Gain analysis showed an increase in learning outcomes of 0.81 in the high category. The normality test showed that the data was normally distributed (p> 0.05). The t-test showed a significant difference between learning outcomes before and after the implementation of the snakes and ladders game media (tcount = 28.021 > ttable = 1.710, p < 0.05). Thus, it can be concluded that the snakes and ladders game media is effective in improving student learning outcomes and providing a more interesting and interactive learning experience.