Yohannes Edi Gunanto
Universitas Pelita Harapan, Indonesia

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PENGARUH MEDIA GAME INTERACTIVE DIGITAL TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS II PADA MATERI PENJUMLAHAN DAN PENGURANGAN Kamila Nurul Fadilah; Imanuel Adhitya Wulanata Chrismastianto; Yohannes Edi Gunanto
Jurnal Manajemen Pendidikan Vol. 11 No. 5 (2026): Regular Issue (In Progress)
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jmp.v11i5.3841

Abstract

This research evaluates how interactive digital games influence the math scores of second-grade primary schoolers, specifically in addition and subtraction. The investigation was prompted by low student numeracy levels and a lack of engaging educational tools to help them grasp fundamental arithmetic. Utilizing a quantitative framework, the author implemented a quasi-experimental approach with a nonequivalent control group setup. The study involved 63 second-grade pupils from a Tangerang City elementary school, split into experimental and control cohorts. Pre- and post-test scores were gathered and evaluated through tests for normality, homogeneity, and independent-samples t-tests. Post-intervention data showed that the experimental cohort reached an average score of 84.35, whereas the control cohort averaged 59.06. The hypothesis analysis revealed a significance score of 0.001 (p < 0.05), confirming a statistically meaningful gap in academic performance between both groups. Ultimately, this paper discusses the integration of various web-based digital game platforms for early math instruction, offering concrete evidence on utilizing interactive technology for elementary arithmetic education.