Niti Mulyani, Laras
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Smart Game Learning: Training on Canva and AI-Based Educational Game Development for Elementary School Teachers: Smart Game Learning: Pelatihan Pengembangan Game Edukasi Berbasis Canva dan Artificial Intelligence bagi Guru Sekolah Dasar Niti Mulyani, Laras; Iqbal, Muhammad; Firdaus, Firdaus; Hidayat, Rahmat; Sirait, Weri; Febriadi, Bayu; Islamaya, Adinda
Dinamisia : Jurnal Pengabdian Kepada Masyarakat Vol. 10 No. 3 (2026): Dinamisia: Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/dinamisia.v10i3.32844

Abstract

The development of digital technology requires elementary school teachers to create interactive learning media that align with students’ characteristics. However, limited teacher competence in utilizing digital design technology and Artificial Intelligence (AI) remains a significant challenge. Therefore, this Community Service Program aims to enhance teachers’ competencies in developing Canva-based educational games supported by AI through the Smart Game Learning approach. The implementation methods include needs analysis, training module development, workshop activities, hands-on practice in creating educational games, and evaluation of program outcomes. This program was conducted at MIN 2 Bangka, involving teachers as the main participants. The results indicate that participants were able to produce educational game prototypes relevant to their respective subjects and showed improved understanding and skills in using Canva and AI as learning media. These findings highlight the importance of technology-based community service programs in improving the quality of digital learning in elementary schools.