I Putu Wahyu Purnama Yogantara
ITB Stikom Bali

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Game Strategi Pertahanan Markas Base Defense Berlatar Budaya Bali Menggunakan Unity Engine Ketut Gus Oka Ciptahadi; I Putu Wahyu Purnama Yogantara; Ni Wayan Setiasih
Jurnal Ilmiah Binary STMIK Bina Nusantara Jaya Vol 8 No 2 (2026): Jurnal Ilmiah STMIK Bina Nusantara Jaya
Publisher : STMIK Bina Nusantara Jaya Lubuk Linggau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52303/jb.v8i2.241

Abstract

The rapid development of Android-based mobile technology has increased the use of digital games as a form of entertainment among younger generations. Meanwhile, interest in Balinese folklore, particularly the story of Calonarang, has gradually declined because conventional media are considered less engaging. This study aims to design and develop an Android-based Base Defense strategy game that adapts the Calonarang folklore as both an entertainment medium and a cultural learning platform. The game was developed using the Unity Engine and the Game Development Life Cycle (GDLC) methodology, which consists of the Initiation, Pre-production, Production, Testing, Beta, and Release stages. The behavior of allied and enemy characters was implemented using the Finite State Machine (FSM) method, allowing automatic state transitions based on gameplay conditions. Functional testing was conducted using Black Box Testing, while usability evaluation was performed using the System Usability Scale (SUS) involving 15 respondents. The results show that all game features functioned properly according to the specified requirements. Furthermore, the game achieved an average SUS score of 76.50, which falls into the Acceptable category with a Good rating, indicating that the application is easy to use and suitable as a medium for introducing Balinese culture through the Calonarang story. Keywords: Strategy Game, Base Defense, Calonarang, Finite State Machine, Unity Engine, GDLC.