Fegie Rizkia Mulyana
Siliwangi University

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Integrating technology in physical education: The impact of TPACK-based tactical and technical approaches on football skills and student motivation Defri Mulyana; Adang Suherman; Komarudin Komarudin; Bambang Abduljabar; Fegie Rizkia Mulyana
Physical Education and Sports: Studies and Research Vol. 4 No. 1 (2025): Physical Education and Sports: Studies and Research
Publisher : CV Rezki Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56003/pessr.v4i1.523

Abstract

Background: Motivation and skill development are vital in physical education, particularly football. Tactical learning emphasizes decision-making and game understanding, while technical learning focuses on mastering fundamental skills. Objectives: This study aimed to analyze the impact of a TPACK-based tactical and technical learning approach on student motivation and football skill acquisition among high school students in Tasikmalaya. Methods: The study applied the TPACK framework—integrating Technological, Pedagogical, and Content Knowledge—in designing the learning model. Using an experimental method with a pre-test–post-test design, 30 students were divided into two groups. Motivation was assessed via a Likert-scale questionnaire, while football skills (passing, heading, dribbling, shooting, and playing ability) were evaluated through standardized tests. Data were analyzed using paired and independent t-tests with a significance level of p < 0.05. Results: The technical approach significantly enhanced basic football skills, notably heading (t = 8.47) and shooting (t = 8.29), proving its effectiveness in improving fundamental competencies. Conversely, the tactical approach showed a notable increase in student motivation (t = 4.98) and playing ability (t = 5.94), reflecting its strength in fostering strategic understanding and engagement. TPACK integration further reinforced both approaches through effective use of technology. Conclusions: The study highlights the importance of combining tactical and technical approaches to promote holistic student development. Continued research is needed to explore the long-term effects and potential of integrating diverse technological tools in physical education.
Game-based approaches in higher education physical education: A systematic review Arief Abdul Malik; Adang Suherman; Sucipto Sucipto; Tite Juliantine; Fegie Rizkia Mulyana
Physical Education and Sports: Studies and Research Articles in Press
Publisher : CV Rezki Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56003/786

Abstract

Background: Game-based approaches are increasingly used to develop tactical understanding and game performance in physical education. However, evidence regarding their implementation and effectiveness in higher education remains limited compared with K–12 settings.Objective: This systematic review examined research trends, learning outcome domains, assessment instruments, and reported effects of the Tactical Games Model (TGM), Teaching Games for Understanding (TGfU), and related hybrid models among university students.Methods: This systematic review followed the PRISMA 2020 reporting guidelines. Scopus was searched for experimental or intervention-based studies published between January 2021 and August 16, 2026, involving university students enrolled in physical education or sport-related programs. Of 205 records identified, six studies involving 507 participants met the eligibility criteria. Findings were synthesized narratively.Results: The included studies primarily focused on team sports and assessed cognitive, psychomotor, affective, and psychological outcomes. The Game Performance Assessment Instrument (GPAI) was among the assessment tools used. The studies generally reported favorable outcomes in tactical performance, game understanding, motivation, engagement, and selected psychological measures. However, heterogeneity in interventions and assessment methods limited comparisons across studies. Evidence was insufficient to establish whether hybrid models consistently outperformed single-model approaches.Conclusion: Game-based approaches may support multidimensional learning outcomes in higher education physical education. Nevertheless, the evidence remains limited to six heterogeneous studies identified through a single database. Broader literature searches and rigorous comparative studies using validated assessment instruments are needed to strengthen the evidence regarding their effectiveness.