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Literature Review on the Application of Interactive Media in Science Learning in Elementary Schools for the Period 2020-2025 Prayoga, Bangkit Gigih; Wardani , Sri; Harniangsih , Harniangsih; Subali , Bambang; Widiati , Nuni
Journal of Educational Sciences Vol. 9 No. 4 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.9.4.p.2084-2100

Abstract

This study aims to explore the application of interactive media in Science Education (IPA) for elementary schools from 2020 to 2025, focusing on its impact on student engagement, understanding, and learning outcomes. The research method used is a literature review, analysing 25 studies on the development and use of interactive media in teaching science concepts. The findings indicate that interactive media, such as animation videos, e-modules, augmented reality, educational games, and mobile applications, significantly improve student comprehension of complex science concepts by providing dynamic, visual, and engaging learning experiences. Moreover, these media foster greater student motivation and interest in learning, overcoming the limitations of traditional, teacher-centred methods. However, challenges remain, including unequal access to technology, readiness of teachers, and the need for curriculum adaptations. The study concludes that while interactive media is an effective tool for enhancing science education, further support is necessary from policymakers and educators to ensure its widespread and optimal use in elementary schools.
Literature Review of Research Trends in The Development of Computer-Based Physics Interactive Learning Media for High School Students in 2020-2025 Harlia Ningrum, Nabila Triska; Subali , Bambang
Indonesian Journal of Science and Education Vol. 9 No. 2 (2025): Indonesian Journal of Science and Education (In Press)
Publisher : Universitas Tidar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31002/ijose.v9i2.2918

Abstract

This study aims to identify trends in research on the development of interactive computer-based physics learning media for high school students in 2020–2025. The method used is a Systematic Literature Review (SLR) with a structured approach through searching for articles in the Google Scholar and Crossref databases using specific keywords. Out of a total of 2,129 articles found, 25 articles were deemed suitable for analysis based on criteria of relevance and focus on physics education. The findings indicate that the trend in the development of computer-based interactive learning media continues to rise, with a dominance of R&D and ADDIE development methods. The media developed generally aim to enhance conceptual understanding, learning outcomes, and critical thinking skills among students. The most frequently used physics topics in media development are linear motion, Newton's laws, and waves, with diverse development applications such as Adobe Flash, Canva, Articulate Storyline, and Google Sites. These findings indicate that the integration of computer technology in physics education can overcome limitations in understanding abstract concepts, improve the quality of the learning process, and serve as an important reference for the future development of interactive digital-based learning media. Keywords: literature review, interactive learning media, physics, computer, high school
Trends in the Development of Innovative Science Teaching Materials for Earth Science Education: A Semantic Literature Review (2020–2025) La Arfin, La Arfin; Liftiah , Liftiah; Subali , Bambang; Widiyatmoko , Arif
Journal of Educational Sciences Vol. 10 No. 1 (2026): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.10.1.p.1405-1418

Abstract

The development of science and technology in the 21st century has brought about major changes in the world of education, especially in science learning. Science education has a strategic role in shaping a generation that is able to think critically, creatively, and environmentally. This study aims to explore and analyze trends in the development of innovative science teaching materials in the field of Earth Science Education during the period 2020–2025 using a semantic literature review approach. Semantic analysis was conducted on a number of journal articles indexed in Scopus, ERIC, and Google Scholar. The results of the study show a significant shift in the design and implementation of teaching materials towards technology-based and learner-centered learning approaches. The methods used in this review followed the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) protocol, with the literature search process conducted through several academic databases such as Scopus and Google Scholar. Of the total 179 articles found, 39 studies met the inclusion criteria and were analyzed further. Innovations such as interactive e-modules, digital flipbooks, augmented reality (AR), virtual laboratories, and gamified learning environments have been dominant trends in the last five years.
Winarni Literature review on the development of quiver and padlet media in fine arts learning for elementary school students in 2020-2025 Winarni, Winarni; Andaryani , Eka Titi; Subali , Bambang; Widiarti , Nuni
Jurnal Inspirasi Pendidikan Vol 16 No 1 (2026): Januari 2026
Publisher : Fakultas Ilmu Pendidikan Universitas PGRI Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jip.v16i1.13389

Abstract

The rapid advancement of augmented reality (AR) and digital collaborative platforms necessitates their integration into elementary art education, particularly for Gen Z and Alpha students. This bibliometric study aimed to map research trends concerning the use of Quiver AR and Padlet in elementary visual arts learning from 2020 to 2025. Employing a systematic literature review with a bibliometric approach, data from Google Scholar and Scopus were analyzed using Publish or Perish and VOSviewer. Out of 1,014 initial articles, 14 met the inclusion criteria. The findings reveal fluctuating publication trends, peaking in 2020 and 2023, with Indonesia emerging as the dominant research contributor (42.9%). Quiver AR significantly overshadowed Padlet in research focus (64.3% vs. 14.3%), primarily targeting upper elementary grades. VOSviewer visualizations identified five interconnected research clusters and a temporal evolution from pandemic-response topics (2020-2021) to pedagogical effectiveness (2022-2023) and advanced AI integration (2024-2025). Critical research gaps were identified in Quiver-Padlet integration, creative assessment methods, and inclusive art education. Despite the proven potential of these technologies to enhance creativity and digital literacy, the limited and niche research landscape underscores a significant need for more comprehensive, contextual, and longitudinal studies, especially hybrid models leveraging both platforms for enriched elementary art learning.