Widiyatmoko , Arif
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Development of Gamified Interactive Learning Media for Thermal Concepts to Foster Students’ Conceptual Understanding and Creativity Nursulistari, Siti; Subali, Bambang; Widiyatmoko , Arif
Journal of Innovative Science Education Vol. 14 No. 1 (2025): April 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jise.v14i1.22415

Abstract

Science materials at the junior high school level often pose challenges for students, particularly in understanding abstract concepts and differentiating between topics such as temperature, heat, and expansion. These difficulties contribute to low levels of conceptual understanding and limited student creativity. This study aims to develop and evaluate gamification-based interactive science media integrated with the discovery learning model to enhance students’ conceptual understanding and creativity. The study employed a Research and Development (R&D) approach using the ADDIE model and utilized a quasi-experimental design. The participants included 64 seventh-grade students from SMP Negeri 41 Semarang, divided into experimental (class VIIB) and control (class VIIE) groups. The validity assessment yielded high scores for both media (0.90) and material content (0.94). Practicality evaluations demonstrated strong approval from both students (82.97%) and teachers (88.33%). Effectiveness analysis revealed a significant increase in conceptual understanding (N-gain: 0.71, high category) and creativity (N-gain: 0.62, medium category) in the experimental group, while the control group showed lower gains (N-gain: 0.44 and 0.29, respectively). These results indicate that gamified interactive media combined with the discovery learning model is valid, practical, and effective in enhancing students’ conceptual understanding and creativity. This study highlights the potential of integrating gamification into interactive learning environments to foster deeper engagement and improved learning outcomes in science education at the junior high school level. The findings suggest that such innovative approaches can be widely adopted to support active learning and creativity development among students.
Trends in the Development of Innovative Science Teaching Materials for Earth Science Education: A Semantic Literature Review (2020–2025) La Arfin, La Arfin; Liftiah , Liftiah; Subali , Bambang; Widiyatmoko , Arif
Journal of Educational Sciences Vol. 10 No. 1 (2026): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.10.1.p.1405-1418

Abstract

The development of science and technology in the 21st century has brought about major changes in the world of education, especially in science learning. Science education has a strategic role in shaping a generation that is able to think critically, creatively, and environmentally. This study aims to explore and analyze trends in the development of innovative science teaching materials in the field of Earth Science Education during the period 2020–2025 using a semantic literature review approach. Semantic analysis was conducted on a number of journal articles indexed in Scopus, ERIC, and Google Scholar. The results of the study show a significant shift in the design and implementation of teaching materials towards technology-based and learner-centered learning approaches. The methods used in this review followed the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) protocol, with the literature search process conducted through several academic databases such as Scopus and Google Scholar. Of the total 179 articles found, 39 studies met the inclusion criteria and were analyzed further. Innovations such as interactive e-modules, digital flipbooks, augmented reality (AR), virtual laboratories, and gamified learning environments have been dominant trends in the last five years.