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Journal : Computer

RANCANG BANGUN SISTEM INFORMASI ADMINISTRASI MASJID BERBASIS WEB DI MASJID ASY-SYUHADA KOTA BATAM sitorus, okta ainun; Silalahi, Mesri
Computer Science and Industrial Engineering Vol 5 No 1 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Technology has a significant impact on everyday life, almost all activities use technology as a place to facilitate a work process. In the religious field, information technology can also be used by the community as a medium to obtain information and disseminate information about religion, one of which is in the mosque. The mosque itself has administrative processing which includes the preparation of an organizational structure, one of which is the Ash-syuhada Mosque in Batam. Based on the results of observations, the Ash-Syuhada Mosque does not yet have an information system in the management of mosque administration. Obstacles that are often faced in processing the cash of the Asy-syuhada mosque do not save time to look for administrative data, there is a difference in the calculation of incoming funds and expenditure funds, administrative processing is still complicated, the process of recording mosque cash data is not well organized, data processing of Ash-syuhada mosques. manual martyrs. For this reason, the author designed a WEB-based administrative information system intended for mosques to facilitate administrative processing.
RANCANG BANGUN GAME PLATFORMER BINTANG KECIL MENGGUNAKAN GODOT ENGINE Ricky, Ricky; Silalahi, Mesri
Computer Science and Industrial Engineering Vol 5 No 2 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Entertainment industry comes in many shapes and form. One example of such things are digital video games. Despite the controversies and bad news around it, the industry shows no progress of slowing down. Many people show interest of developing video games, yet the opportunity seems abysmal, at least in this nation. This research paper intended to draw more people to the positive of video game, and possibly encourage them to try develop their own video games. Content of this paper include the basic process of developing a 2D platformer games using Godot Engine. Assets are homemade, meaning the drawing are self-made, with the exception of fonts.
PERANCANGAN APLIKASI KULINER RHINORITSU DI KOTA BATAM Zhong, Junita; Silalahi, Mesri
Computer Science and Industrial Engineering Vol 5 No 2 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Masih banyak wisatawan maupun non wisatawan di kota Batam yang mengalami kendala dalam mencari lokasi kuliner dan informasi kuliner yang ada di kota Batam, maka dari itu peneliti membuat suatu perancangan aplikasi kuliner Rhinoritsu yang bertujuan untuk memudahkan pengguna untuk mendapatkan informasi tentang kuliner di kota batam secara akurat dan detail. Aplikasi ini menggunakan teknologi CRUD (Create-Read-Update-Delete) yang disesuaikan dengan situasi yang sedang berlangsung. Perancangan ini menggunakan metode waterfall yang dimulai dari analisis, perancangan, implementasi, verifikasi hingga tahap terakhir yaitu pemeliharaan.
RANCANG BANGUN SISTEM INFORMASI E-LEARNING BERBASIS WEB PADA TPQ AL-MAARIJ Taufik; Silalahi, Mesri
Computer Science and Industrial Engineering Vol 6 No 4 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

E-learning is a teaching and learning process that is assisted by electronic media so that students and teachers can still carry out their activities without having to meet face to face. making e-learning using object-oriented methods. It contains UML methods such as use cases, activity diagrams, sequence diagrams, class diagrams.
PERANCANGAN SISTEM INFORMASI PENJUALAN TIKET KOLAM RENANG YONIF 136 BERBASIS WEBSITE Renata Hutasoit; Silalahi, Mesri
Computer Science and Industrial Engineering Vol 6 No 4 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Tourist attractions such as the Infantry Battalion 136 swimming pool, which is located in the Batu Aji area of ​​Batam City, are open every day from 10.00 WIB to 17.00 WIB. This Yonif swimming pool uses ticket sales manually, which causes officers to experience problems in filling in visitor data when tourists are crowded, causing crowds because the place is inadequate. The researcher aims to help the Infantry Battalion pool on how to design website-based ticket sales. The researcher will conduct this research using the waterfall method. The result of this research is that the Yonif swimming pool will be easier and more practical in ticket sales and visitor data input.
SISTEM INFORMASI PENGOLAHAN DATA NILAI SISWA BERBASIS WEB PADA SEKOLAH MENENGAH KEJURUAN (SMK) Mahardian, Mahardian; Silalahi, Mesri
Computer Science and Industrial Engineering Vol 7 No 1 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Perkembangan teknologi informasi cukup luas dan mendunia telah membawa dampak perubahan terhadap semua aspek kehidupan manusia, dalam bidang pendidikan teknologi informasi sangat diperlukan agar dapat mendukung kinerja penyelenggaraan pendidikan supaya dapat berguna membangun generasi yang cerdas dan berdaya saing, salah satunya di SMK Teladan Batam. Berdasarkan hasil observasi, SMK Teladan Batam belum memiliki sistem informasi dalam pengelohan data nilai siswa. Kendala yang sering ditemui dalam pengolahan data nilai siswa yang dilakukan dengan sistem lama sangatlah lambat, tidak efektif, dan mempersulit guru untuk melacak nilai siswa dan bahkan rentan terhadap hilangnya data rekapan nilai. Tujuan dari penelitian ini adalah untuk mengembangkan da membuat sistem informasi pengolahan data nilai siswa berbasis Web bagi SMK Teladan Batam agar mempermudah pengolahan data nilai siswa. Dalam membangun sistem informasi pengolahan data nilai siswa penulis memanfaatkan metode SDLC dengan model Waterfall dalam perancangan sistemnya dan menghasilkan sebuah sistem dengan interface yang sederhana serta dapat membantu memberikan informasi yang akurat dan terkini untuk pemrosesan data.
SISTEM INFORMASI PEMBAYARAN BERBASIS RFID PADA PONDOK TAHFIDH YANB’UL QUR’AN 3 BATAM Lim, Tommy; Silalahi, Mesri
Computer Science and Industrial Engineering Vol 8 No 1 (2023): Comasie
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/comasiejournal.v8i1.6637

Abstract

The rapid development of information and technology in the digital era has resulted in new technologies appearing that seem endless, especially in the field of education. One of them is in Islamic boarding schools, where the use of this technology includes computers as a means in the process of learning and communicating Arabic writing, Islamic boarding school academic information systems, and cooperative payment information systems. Tahfidh Yanbu'ul Qur'an 3 Batam Islamic boarding school is a branch of Tahfidh Yanbu'ul Qur'an Kudus under the auspices of the Arwaniyyah Foundation. The problem being faced by students and cooperative officers is during snack breaks at the cottage cooperative because the payment process is on a First Come First Serve basis, so it is very time consuming. From these problems, it is necessary to build a payment information system that can simplify and speed up the students to make the payment process in the cooperative. The purpose of this research is to design and build an RFID-based payment information system that is expected to speed up the payment process in cooperatives. The method used by the author is SDLC with the development of an agile Scrum model. With the results of the research that the system that has been built and designed has helped the productivity of the cottage in terms of effectiveness and efficiency.
RANCANG BANGUN SISTEM E-ADMINISTRASI BERBASIS CODEIGNITER FRAMEWORK DI KP2A BATAM Lim, Nurfitra Efriansyah; Silalahi, Mesri
Computer Science and Industrial Engineering Vol 8 No 1 (2023): Comasie
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/comasiejournal.v8i1.6639

Abstract

This study aims to design and build an e-administration information system based on the CodeIgniter framework at KP2A Batam to solve administrative problems. Some of the administrative services currently being carried out by KP2A are registration of prospective students who wish to join KP2A, payment of monthly course fees, payment of book fees, photocopy fees, and expenses. The problem currently being faced by KP2A is in its administrative activities, starting from the admin recording the names of prospective students on paper, recording payment for books on paper, recording photocopy costs on paper, and recording expenses used to support teaching activities. everything is done by hand. The problem that often arises is one of them is the payment of fees that are not by the truth or a partial payment arises. From these problems, an e-administration information system was built that can make stored old and new data more organized and safer, prevent partial payment problems, and reduce errors in reporting. The method used is SDLC with the development of an agile scrum model. Research is expected to have a positive impact on readers, writers, and research objects.
RANCANG BANGUN SISTEM INFORMASI PENGELOLAAN MATERIAL SPRAY PAINTING DI PT WOHLRAB INDONESIA Tumanggor, Ferinando; Silalahi, Mesri
Computer Science and Industrial Engineering Vol 8 No 1 (2023): Comasie
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/comasiejournal.v8i1.6736

Abstract

PT Wohlrab Indonesia has indeed managed materials well. But in its implementation it takes time, energy, and money. This is because doing inventory calculations takes a long time, because it has to be written down on paper and then inputted in Ms. Excel and stored in the file folder. It also requires writing utensils, paper and other equipment. When viewed from a cost perspective, this process requires quite a lot of money because you have to pay for various writing equipment and others, including employee salaries. The research method used is observation, interviews, analysis, conclusion drawing and then the design method used is the SDLC (System Development Life Cycle) method with the Waterfall model. The purpose of this research is to design a Spray Painting Material Management Information System at PT Wohlrab Indonesia and also to build a spray painting material management information system at PT Wohlrab Indonesia. The results of this study are the need for a spray painting material management system at PT Wohlrab Indonesia, it can be concluded that PT Wohlrab Indonesia's spray painting material management information system is designed to provide convenience to admins in managing spray painting material because it is designed with an easy-to-understand or user friendly interface. can also process data quickly and accurately. PT Wohlrab Indonesia's spray painting material management information system uses web-based programming, developed using the PHP programming language and MySQL database. This system can improve admin performance in managing material data and can reduce errors in making reports, loss of material data because data stored in the database cannot be manipulated by parties who do not have access, even conducting data searches can be done quickly and accurately. Keywords : Information; Management; Materials; Systems.
RANCANG BANGUN APLIKAIS PEMESANAN AIR GALON PADA DEPOT WINDY BERBASIS ANDROID Laia, Darman Hati; Silalahi, Mesri
Computer Science and Industrial Engineering Vol 8 No 1 (2023): Comasie
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/comasiejournal.v8i1.6775

Abstract

ABSTRACT Water is one of the primary needs in human life, starting from daily activities such as drinking, bathing, cooking, to the field of industrial processing on a large scale, therefore good quality water is needed. Depot Windy is a refill drinking water business produced by PT. Lautan Bening which has been operating since 2016, with daily sales of around 200-300 gallons issued from 07.00 AM - 19.00 PM. However, there are problems related to the distribution of information between administrators, delivery staff and customers, so unwanted things often occur, such as gallons being stolen, gallons not being picked up, and payment transactions being delayed. In this journal, the author describes the development of an android-based gallon water ordering application using the SDLC (Software Development Life Cycles) method and the Waterfall development method which is connected via the user's cellphone. By creating good communication facilities, it can make it easier for sellers and customers to make transactions online and in real time, make it easier for customers to know the availability of gallons of water, and achieve the company's long-term goal of increasing sales.