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Developing Programming Competence Among Physics Education Students With Multi-Platform E-Learning During COVID-19 Syahid, Muhammad Taufik; Sutrio, Sutrio; Wahyudi, Wahyudi; Zuhdi, Muhammad; Arduha, Jannatin
Jurnal Penelitian dan Pembelajaran Fisika Indonesia Vol. 5 No. 2 (2023)
Publisher : Prodi Fisika FKIP Unram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppfi.v5i2.242

Abstract

This research examines the effectiveness of a multi-platform e-learning approach in developing programming competence among physics education students at Mataram University's Faculty of Teaching and Education during the COVID-19 pandemic. The R2D2 model, an iterative and cyclical constructivist learning design process emphasizing creative learning experiences, serves as the methodological framework. Data collection employs questionnaires and tests. The research yields two primary findings: the development of a multi-platform e-learning media for a computer programming course by combining features from SIA, SPADA Unram, YouTube Channel, Google Drive, and WhatsApp groups; and student learning outcomes falling within the "satisfaction" category. Statistical analysis of class A and B data (means and standard deviations: 76.429/0.782 and 74.57/1.06, respectively) reveals insufficient evidence to conclude a significant difference in data variability between the two groups. Keywords: Programming Competence, Multi-platform e-Learning, Physics Education Students, Covid-19.
Enhancing Numeric Literacy of Students at SMAN 1 Gunungsari Lombok, Indonesia through Pascal Programming Taufik, Muhammad; Hikmawati, Hikmawati; Susilawati, Susilawati; Arduha, Jannatin; NNSP, Verawat
Jurnal Pengabdian Masyarakat Sains Indonesia Vol. 5 No. 2 (2023)
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpmsi.v5i2.241

Abstract

The purpose of this training activity is to enhance the numerical literacy of students at SMA Negeri 1 Gunungsari, Lombok, Indonesia within the context of physics education. Pascal programming is introduced as a tool to assess students' progress in understanding numerical literacy. The training results indicate a significant improvement in students' numerical literacy, with an average numerical literacy score of 7.68 before the training and 8.94 after the training. These findings reflect the positive contribution of integrating Pascal programming into physics education toward enhancing numerical literacy.
Enhancing Numeric Literacy of Students at SMAN 1 Gunungsari Lombok, Indonesia through Pascal Programming Taufik, Muhammad; Hikmawati, Hikmawati; Susilawati, Susilawati; Arduha, Jannatin; NNSP, Verawat
Jurnal Pengabdian Masyarakat Sains Indonesia (Indonesian Journal Of Science Community Services) Vol. 5 No. 2 (2023)
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpmsi.v5i2.241

Abstract

The purpose of this training activity is to enhance the numerical literacy of students at SMA Negeri 1 Gunungsari, Lombok, Indonesia within the context of physics education. Pascal programming is introduced as a tool to assess students' progress in understanding numerical literacy. The training results indicate a significant improvement in students' numerical literacy, with an average numerical literacy score of 7.68 before the training and 8.94 after the training. These findings reflect the positive contribution of integrating Pascal programming into physics education toward enhancing numerical literacy.
Developing Programming Competence Among Physics Education Students With Multi-Platform E-Learning During COVID-19 Syahid, Muhammad Taufik; Sutrio, Sutrio; Wahyudi, Wahyudi; Zuhdi, Muhammad; Arduha, Jannatin
Jurnal Penelitian dan Pembelajaran Fisika Indonesia Vol. 5 No. 2 (2023)
Publisher : Prodi Fisika FKIP Unram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppfi.v5i2.242

Abstract

This research examines the effectiveness of a multi-platform e-learning approach in developing programming competence among physics education students at Mataram University's Faculty of Teaching and Education during the COVID-19 pandemic. The R2D2 model, an iterative and cyclical constructivist learning design process emphasizing creative learning experiences, serves as the methodological framework. Data collection employs questionnaires and tests. The research yields two primary findings: the development of a multi-platform e-learning media for a computer programming course by combining features from SIA, SPADA Unram, YouTube Channel, Google Drive, and WhatsApp groups; and student learning outcomes falling within the "satisfaction" category. Statistical analysis of class A and B data (means and standard deviations: 76.429/0.782 and 74.57/1.06, respectively) reveals insufficient evidence to conclude a significant difference in data variability between the two groups. Keywords: Programming Competence, Multi-platform e-Learning, Physics Education Students, Covid-19.