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Basori, NFN
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BENTUK DAN FUNGSI IKON LINGUAL DALAM TEKA-TEKI BERBAHASA INDONESIA Basori, NFN
SUAR BETANG Vol 14, No 1 (2019)
Publisher : Balai Bahasa Kalimantan Tengah

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (620.306 KB) | DOI: 10.26499/surbet.v14i1.115

Abstract

Puzzle is one form of verbal communication. Puzzles different from other types of communication. In puzzles, language is used in its function as a game. The language in puzzles used is usually used to tease, heckle, in packaged by slipping of tongue or phonetic forms of words. This research will explore the puzzle in its function as a game. Using the agih method using the determinant is an element of the language under study and a padan method that uses elements outside the language. The results of the study showed that there was creativity carried out by language users in using language in the form of puzzles. Konyol-humorik lingual icons in puzzles can be divided into several types, word play, punctuation, guesswork, questions, and discourse. The meaning in the form and type of the puzzle is very dependent on the context of its disclosure. This reinforces Halliday's statement that the text can never be released from its context.
Sound Waves and Consciousness in Saga dari Samudra: a Dialogical Study by Mikhail Bakhtin Lailatunnuryah, Aprilia; Yuwana, Setya; Basori, NFN
SUAR BETANG Vol 20, No 1 (2025): June 2025
Publisher : Balai Bahasa Kalimantan Tengah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26499/surbet.v20i1.30812

Abstract

Saga dari Samudra by Ratih Kumala is an interesting novel to study. As a fiction, this novel weaves together historical facts of life in Java in the 15th century. This article is compiled to reveal the dialogic forms between the characters, space and time, and how the novelist dialogues and negotiates with the characters he builds. Data are collected in the form of sentences and clauses, classified using Bakhtin's dialogic criteria which include chronotope, polyphony, and carnivalesque. The classified data are then coded and analyzed textually. The conclusions and meanings revealed are the results of analysis using Bakhtin's Dialogic theory. The analysis conducted leads to the conclusion that dialogue can influence power structures, moral and social norms, the anxiety of two voices in the same event but do not judge each other. Change not only reflects individual transformation, but also describes a broader social reality, such as imbalance of power, ignorance or social pressure that influences his actions in the past. The reversal of social hierarchy, two interpretations in one incident, a symbol of moral ambiguity and crossed boundaries, at the same time marking the change from victim to perpetrator, how Taksa responded by accepting what Nyai Ageng Pinatih's servant did who did not like her.