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Implementation of Government Policy in Alor Regency, East Nusa Tenggara regarding Guiding Football Sports as Priority Sports Plaikari, Rizal Pasoma; Hanani, Endang Sri; Kusuma, Donny Wira Yudha
Journal of Physical Education and Sports Vol 8 No 4 (2019): July 2019
Publisher : Study Program Education and Sports, Postgraduate Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (634.855 KB)

Abstract

This study aims to analyze the implementation of the Alor Regency Government Policy, East Nusa Tenggara about Guidance, human resources, facilities and infrastructure, competition, and funding for soccer sports as priority sports. This research method uses a qualitative approach with ethnographic design. The technique of collecting data uses observation, interviews, and documentation. Research subjects of the DPRD, KONI, Dispora, trainers, sports teachers, and athletes. Data analysis techniques: data reduction, data presentation, and drawing conclusions/verification. Research result: Implementation of government policies regarding achievement coaching is regulated in the Regional Regulations and Regent Regulations, Government policies regarding licensed trainer human resources have not been programmed, Government policies regarding facilities and infrastructure have not all been fulfilled, Local government policies regarding the organization of competition have not been maximized, Government policies regarding funding are in accordance with RKA-SKPD and government grants sourced from the APBD. The conclusions of the research on the Policy Implementation of Alor Regency Government, East Nusa Tenggara regarding the Development of Football Sports as Priority Sports have not been following the Regional Regulations and Regent Regulations with funding constraints adjusted to the regional budget.
WORKSHOP PEMBUATAN MODUL AJAR DENGAN CANVA DAN CHATGPT BAGI GURU MTS INSAN CITA MORU Amsidi, Mukmin; Plaikari, Rizal Pasoma; Peka, Musrifa; Akbar, Rachadad Najmal; Mauring, Dewi Yanti
Journal of Community Empowerment Vol 4, No 2 (2025): September (in Progress)
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jce.v4i2.32502

Abstract

ABSTRAK                                                                            Perkembangan teknologi digital menuntut adanya metode pembelajaran yang inovatif, visual, dan interaktif. Tetapi, kenyataan di lapangan menunjukkan bahwa banyak guru, khususnya di MTs Insan Cita Moru, masih mengalami kesulitan dalam menyusun modul ajar berbasis teknologi. Analisis situasi tersebut menjadi dasar pentingnya kegiatan pengabdian masyarakat. Tujuan dari workshop adalah untuk meningkatkan kemampuan guru dalam membuat modul ajar digital dengan memanfaatkan dua platform, Canva dan ChatGPT. Kegiatan dilaksanakan secara tatap muka selama satu hari penuh dengan metode ceramah, praktik langsung, dan evaluasi produk. Mitra sasaran adalah delapan guru MTs Insan Cita Moru dengan latar belakang mata pelajaran yang beragam. Hasil kegiatan menunjukkan peningkatan signifikan pada kompetensi peserta, di mana 88% mampu menggunakan Canva untuk menyusun modul ajar visual, dan 75% mampu menggunakan ChatGPT untuk membuat konten pembelajaran. Setiap guru berhasil menghasilkan satu modul ajar digital sebagai produk akhir. Hasil wawancara juga mengonfirmasi bahwa seluruh peserta menilai kegiatan sangat bermanfaat, relevan dengan kebutuhan mereka, serta membantu implementasi Kurikulum Merdeka. Dengan demikian, kegiatan ini terbukti mendukung peningkatan kapasitas guru dalam menghadapi tantangan pendidikan di era digital. Kata kunci: Canva; ChatGPT; Modul Ajar Digital ABSTRACTThe development of digital technology requires the adoption of innovative, visual, and interactive learning methods. However, the reality shows that many teachers, particularly at MTs Insan Cita Moru, still face difficulties in creating technology-based teaching modules. This situation analysis underlines the urgency of community service activities. The main purpose of this workshop was to improve teachers’ skills in developing digital teaching modules using two platforms, Canva and ChatGPT. The program was conducted face-to-face for one full day through lectures, hands-on practice, and product evaluation. The target partners were eight teachers from MTs Insan Cita Moru with diverse teaching backgrounds. The results indicated a significant improvement in participants’ competencies, where 88% successfully used Canva to design visual teaching modules, and 75% were able to use ChatGPT to generate learning content. Each participant produced one digital teaching module as the final outcome. Interview results also confirmed that all participants found the workshop highly beneficial, relevant to their needs, and supportive of implementing the Merdeka Curriculum. Therefore, this activity effectively enhanced teachers’ capacity to face educational challenges in the digital era. Keywords: Canva; ChatGPT; Digital Teaching Module