Sarti, Sarti
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PENGEMBANGAN E-COMIC BERBASIS AI “PETINJU” (PETUALANGAN TINO JUJUR) TENTANG MATERI PERILAKU TERPUJI PADA PEMBELAJARAN PAI KELAS 3 SD Andini, Wanda Sri; Septiani, Putri; Sarti, Sarti; Aeni, Ani Nur
PARAMUROBI: JURNAL PENDIDIKAN AGAMA ISLAM Vol 7 No 1 (2024): PARAMUROBI: JURNAL PENDIDIKAN AGAMA ISLAM
Publisher : Program Studi Pendidikan Agama Islam Fakultas Ilmu Tarbiyah dan Keguruan UNSIQ Jawa Tengah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32699/paramurobi.v7i1.6956

Abstract

This research aims to developan AI based e-comic for Pembelajaran Agama Islam (PAI) with a focus on commendable behavior material. Apart from that, this e-comic aims to convey a key message about the importance of honesty in everyday life. The research method used is the Design and Development (D&D) method with a development design using the ADDIE model which is designed to provide interatic and fun learning experiences for students by utilizing AI technology. After development, this e-comic was evaluated through field trials. The evaluation results show that e-comics can be effective in increasing students understanding of commendable behavior material in PAI. The implication of this research is to contribute to the development of technology-based learning media to support PAI learning that is more interactive and interesting.
PENGEMBANGAN E-COMIC BERBASIS AI “PETINJU” (PETUALANGAN TINO JUJUR) TENTANG MATERI PERILAKU TERPUJI PADA PEMBELAJARAN PAI KELAS 3 SD Andini, Wanda Sri; Septiani, Putri; Sarti, Sarti; Aeni, Ani Nur
PARAMUROBI: JURNAL PENDIDIKAN AGAMA ISLAM Vol 7 No 1 (2024): PARAMUROBI: JURNAL PENDIDIKAN AGAMA ISLAM
Publisher : Program Studi Pendidikan Agama Islam Fakultas Ilmu Tarbiyah dan Keguruan UNSIQ Jawa Tengah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32699/paramurobi.v7i1.6956

Abstract

This research aims to developan AI based e-comic for Pembelajaran Agama Islam (PAI) with a focus on commendable behavior material. Apart from that, this e-comic aims to convey a key message about the importance of honesty in everyday life. The research method used is the Design and Development (D&D) method with a development design using the ADDIE model which is designed to provide interatic and fun learning experiences for students by utilizing AI technology. After development, this e-comic was evaluated through field trials. The evaluation results show that e-comics can be effective in increasing students understanding of commendable behavior material in PAI. The implication of this research is to contribute to the development of technology-based learning media to support PAI learning that is more interactive and interesting.
PENGGUNAAN METODE MIND MAPPING UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA PADA MATERI BANGUN RUANG KELAS 5 SD NEGERI LINGGAPURA 05 SEMESTER 2 TAHUN PELAJARAN 2015/2016: Array Sarti, Sarti
Jurnal Dialektika Program Studi Pendidikan Matematika Vol. 3 No. 2 (2016): September 2016
Publisher : Universitas Peradaban

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini merupakan penelitian tindakan kelas yang bertujuan untuk meningkatkan hasil belajar matematika melalui penggunaan metode mind mapping. Hasil penelitian diperoleh bahwa penggunaan metode mind mapping dapat mempengaruhi hasil belajar matematika siswa terbukti dari rata-rata hasil belajar siswa mengalami peningkatan dari 52 pada kondisi awal menjadi 72 siakhir siklus 1 atau sebesar 35%. Pada akhir siklus II rata-rata hasil belajar siswa mengalami peningkatan dari72 menjadi 81 atau sebesar 13%. Total kenaikan nilai rata-rata dari kondisi awal hingga akhir siklus II sebesar 52%. Declining character and morals of the students was one of the problems of education in Indonesia that must be talked immediately. The aim of this research was to determine the implementation of religion integration and science in the learning process as an alternative solution to that problem. This research was qualitative with case study approach. The result of this research showed that the learning based on the religion integration and science that did incorporate allied discipline; especially placed the religious values in each study that the aims in addition to determining the understanding about the material, the students could determine the values of Islam related to the material that being studied.