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Kahoot! Application in Medical Education: A Fact for Student Motivation Level Suryandari, Galuh; Sudarmanto, Alfan Al-Ghifari
JMMR (Jurnal Medicoeticolegal dan Manajemen Rumah Sakit) Vol 9, No 2 (2020): August
Publisher : Universitas Muhammadiyah Yogyakarta in Clollaboration with ADMMIRASI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/jmmr.92128

Abstract

An implementation and effort of technology in medical education to increase student motivation of the large-scale classes are increasing worldwide. One of them is Kahoot!. This study measured student motivation level in medical school of FKIK UMY after the implementation of Kahoot! Quasi experimental method was implemented in this study. The data was collected by using Motivated Strategies for Learning Questionnaire (MSLQ). During the normality test by using Kolmogorof Smirnov method, all of the data has the amount of p 0,05, therefore we used non parametric analysis with independent sample T-test and one way ANOVA to figure out the relation of student batch and students motivation level. The result showed that only students in batch 2015 who decreased the motivation after implementing Kahoot! Different from students batch 2015, these three batches (2016, 2017, and 2018) increased the motivation after implementing Kahoot!
PENINGKATAN HASIL BELAJAR KOGNITIF DAN HARGA DIRI MAHASISWA MELALUI METODE COOPERATIVE LEARNING TIPE JIGSAW Purnamasari, Vita; Sundari, Sri; Suryandari, Galuh
IJNP (Indonesian Journal of Nursing Practices) Vol 1, No 1 (2016): Indonesian Journal Of Nursing Practices
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (386.981 KB) | DOI: 10.18196/ijnp.v1i1.3420

Abstract

Cooperative Learning Jigsaw type is an innovative learning, the five principal elements of cooperative jigsaw can improve learning outcomes, interpersonal skills, self esteem and motivation. The purpose of research to determine the effect of cooperative learning on learning outcomes and self-esteem students Stikes Surya Global Yogyakarta. The research design is Quasy Experimental design of posttest pretest with control group design, research subjects of Stikes Surya Global 2nd semester with total sampling, the number of respondents is 221 students. Data analysis using Wilcoxon Signed Rank Test and Mann Whitney Test. The results showed that there were significant differences between intervention group and control group with P = 0.000 for cognitive learning and P = 0.000 for self esteem. The conclusion of this research is Cooperative Learning Jigsaw improve cognitive and student’s self esteem Stikes Surya Global Yogyakarta.
Kahoot! Application in Medical Education: A Fact for Student Motivation Level Galuh Suryandari; Alfan Al-Ghifari Sudarmanto
JMMR (Jurnal Medicoeticolegal dan Manajemen Rumah Sakit) Vol 9, No 2 (2020): August
Publisher : Universitas Muhammadiyah Yogyakarta in Clollaboration with ADMMIRASI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/jmmr.92128

Abstract

An implementation and effort of technology in medical education to increase student motivation of the large-scale classes are increasing worldwide. One of them is Kahoot!. This study measured student motivation level in medical school of FKIK UMY after the implementation of Kahoot! Quasi experimental method was implemented in this study. The data was collected by using Motivated Strategies for Learning Questionnaire (MSLQ). During the normality test by using Kolmogorof Smirnov method, all of the data has the amount of p0,05, therefore we used non parametric analysis with independent sample T-test and one way ANOVA to figure out the relation of student batch and students motivation level. The result showed that only students in batch 2015 who decreased the motivation after implementing Kahoot! Different from students batch 2015, these three batches (2016, 2017, and 2018) increased the motivation after implementing Kahoot!
Validasi Kuesioner Elemen PBL yang Mempengaruhi Keputusan Belajar Mahasiswa Fakultas Kedokteran dan Ilmu Kesehatan Galuh Suryandari; Yayi Suryo Prabandari; Rossi Sanusi
Jurnal Pendidikan Kedokteran Indonesia: The Indonesian Journal of Medical Education Vol 4, No 3 (2015): NOVEMBER
Publisher : Asosiasi Institusi Pendidikan Kedokteran Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (416.429 KB) | DOI: 10.22146/jpki.25283

Abstract

Background: Several elements of PBL have been identified and prepared with a questionnaire to be reused. Variables of PBL elements that influence students' learning decisions are assessed using a questionnaire of PBL elements that affect students’ learning decisions. This study is one part of a study reported in a different journal of medical education. The objective of this study was to validate a questionnaire of PBL elements that influence learning decisions of students in FKIK UMYMethods: A total of 584 students from major A, B, C, and D in FKIK UMY on the introductory tutorial groups with Indonesian as discussion language were invited to fill out a questionnaire. Construct validity was assessed by testing the validity of the items, Crönbach alpha, factor analysis, convergent and discriminate validity.Results: A total of 582 students of the major A, B, C, and D FKIK UMY on the tutorial groups with Indonesian as the language of instruction participated in the study (response rate 99.6%). Data showed that the questionnaire on PBL elements that affect student learning decisions have a high construct validity.Conclusion: The questionnaire of PBL elements that influence students’ learning decisions in Indonesian version is valid and can be reused. A deeper, further qualitative research on the other PBL elements can be conducted to improve the questionnaire.
Kahoot! Application in Medical Education: A Fact for Student Motivation Level Galuh Suryandari; Alfan Al-Ghifari Sudarmanto
JMMR (Jurnal Medicoeticolegal dan Manajemen Rumah Sakit) Vol. 9 No. 2 (2020): August 2020
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/jmmr.92128

Abstract

An implementation and effort of technology in medical education to increase student motivation of the large-scale classes are increasing worldwide. One of them is Kahoot!. This study measured student motivation level in medical school of FKIK UMY after the implementation of Kahoot! Quasi experimental method was implemented in this study. The data was collected by using Motivated Strategies for Learning Questionnaire (MSLQ). During the normality test by using Kolmogorof Smirnov method, all of the data has the amount of p>0,05, therefore we used non parametric analysis with independent sample T-test and one way ANOVA to figure out the relation of student batch and students motivation level. The result showed that only students in batch 2015 who decreased the motivation after implementing Kahoot! Different from students batch 2015, these three batches (2016, 2017, and 2018) increased the motivation after implementing Kahoot!
Pelatihan Keterampilan Observasi Gaya Belajar Dalam Upaya Penanganan Permasalahan Siswa Tinartayu, Seshy; Makiyah, SN Nurul; Suryandari, Galuh; Kurniawan, Muhammad; Nafi'ah, Fadila Nurun
Darmabakti : Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 5 No 02 (2024): Darmabakti : Jurnal Pengabdian dan Pemberdayaan Masyarakat
Publisher : Lembaga Peneliian dan Pengabdian Masyarakat (LPPM) Universitas Islam Madura (UIM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31102/darmabakti.2024.5.02.327-332

Abstract

This research is based on the importance of the teacher's role in the teaching and learning process such as understanding student characteristics such as learning styles. The purpose of this research is to increase the ability to maximize human resources in students by understanding their learning styles so that they can create an effective teaching and learning environment. This community service was carried out at SMA Muhammadiyah III Yogyakarta which was attended by 41 teachers as participants. The results of this training show that the teacher's view of observing student learning styles increases and has a better understanding of the use of several methods to observe student learning styles, the benefits, and the importance of the teacher's role in maximizing student learning performance.
The Kahoot! Application in Medical Education : The Effect on Student Motivation and Learning Evaluation Result Galuh Suryandari; Tias Asih Subagio
Proceedings International Conference on Sustainable Innovation (ICoSI) Vol. 1 No. 1 (2021): Maximizing Opportunities and Research for a Better Life
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/icosi.v3i1.35

Abstract

Medical education institutions in Indonesia have similarities in facing challenges in the teaching and learning process with other institutions in Asia. Institutions that set up medical education study programs find it difficult to conduct large or conventional classes with a single lecture method based on separate scientific disciplines between biomedic and non-biomedic medicine (non-biomedic).The main problems that arise are the lack of student activity and student awareness to learn independently. It is necessary to improve the single class lecture.Gamification is a learning medium that increases student engagement by attracting all students The Kahoot! Application reinforcing some effort and desire to engage students,This reasearch aim to measure the effectivity of Kahoot! application on students’ motivation and learning evaluation result between all batches and two medical science division of single lecturer in school of medicine FMHS UMY.This ia a quantitative research with quasi experimental pre-post test design without control. The sample in this study were active students of the Medical Studies Program class of 2017, 2016 and 2015 who were willing to take part in a single lecture process with partner lecturers. Data analized with Wilcoxon test to determine whether there is a significant difference between the results of filling out the MSLQ questionnaire before and after the application of the Kahoot! quiz.In this study, the results obtained based on the Wilcoxon test conducted, that the generation of 2016.2017 and 2018 have p <0.05 so that it can be concluded that the hypothesis states that there are significant differences between Kahoot! (Pre Test) and Learning Evaluation (Post Test) proven.