Claim Missing Document
Check
Articles

Found 7 Documents
Search

ANALISIS PEMAHAMAN KEWIRAUSAHAAN (KEBERHASILAN DIRI,TOLERANSI AKAN RESIKO DAN KEBEBASAN DALAM BEKERJA) TERHADAP MOTIVASI MAHASIWA UNTUK MENJADI ENTREPRENEUR Abdulah, Abdulah; Andayani, Sri; Pratiwi, Ni Made Ida
Jurnal Dinamika Administrasi Bisnis Vol 2 No 2 (2016): Jurnal "Dinamika Administrasi Bisnis"
Publisher : Universitas 17 Agustus 1945 Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30996/jdab.v2i2.2156

Abstract

This study aims to determine the effect of the understanding of entrepreneurship with three factors (personal goals,risk tolerance and freedom will be in the works) to motivate students to become entrepreneurs among student S1 Faculty of Social and Political Science 17 August University of Surabaya. The number of samples in this study were 60 people.. In this study conducted with regression method. Regression models are useful committed against more than one independent variable, to determine its effect on the dependent variable. The result of this study indicate that all variable positive and significant effect on the motivation of students to become entrepreneurs. As for the study of each independent variable, there is also a positive and significant effect on the dependent variable. to determine the effect of the understanding of will be in the works tKata Kunci : Motivasi, keberhasilan diri, toleransi akan resiko, merasakan pekerjaan bebas dan entrepreneu
The Use Of PBL-Based Interactive Multimedia To Develop Student Science Process Skill Fitriani, W.; Abdulah, Abdulah; Mustadi, A.
Jurnal Pendidikan dan Pengajaran Vol 54, No 1 (2021): April 2021
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (251.562 KB) | DOI: 10.23887/jpp.v54i1.34256

Abstract

Natural science was a lesson content that equipped and prepared students to have various essential skills for life; one of them is science process skill. However, natural science learning used for investing this skill was not run maximally, proven from the process and learning outcome. This research aimed to offer a solution related to that problem by developing Problem Based Learning-based interactive multimedia and effectiveness testing of PBL-based interactive multimedia to improve the science process skill. The research approach was research and development in which the research subjects consisted of students and teachers from cluster 01, Depok Sub-district, Sleman. The first field test obtained a score of 3.2, which was included in a mediate category, while the operational field test obtained a score of 4.3, which was included in the very good category. The independent t-test obtained a significance of 0.001 <0.05, meaning that there was a significant difference between the experimental and control classes. This research was implied that the learning media and model could influence the achievement of the student. Therefore, the selection should be well considered according to the learning characteristics and students.
The Development Interactive Multimedia Based on Problem based learning in Elementary Schools Sekarwangi, Tunjung; Sartono, Kus Eddy; Mustadi, Ali; Abdulah, Abdulah
International Journal of Elementary Education Vol 5, No 2 (2021): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i2.31603

Abstract

Learning activities have an important role in student learning outcomes. Therefore, in learning activities, teachers must prepare quality learning. One of the efforts that can be made to improve the quality of learning is through the use of appropriate learning media. So that it can improve the process and better learning outcomes. This study uses a research and development (R&D) approach. This research was conducted at the Karangwuni Elementary School. The purpose of this research is to develop learning technology in the form of interactive multimedia based on problem based learning. The steps used in this research and development are the ADDIE development model. This research uses Macromedia Flash 8 application assistance to develop interactive multimedia based on problem based learning. The research data were obtained through the media validation sheet instrument by experts. The results of the media feasibility test based on the validation results obtained a feasibility value of 80%. Based on the results of the research that has been done, it can be concluded that interactive multimedia based on problem based learning is feasible to be applied in learning activities.
PBL-Based Interactive Multimedia in Improving Critical Thinking Skills Abdulah, Abdulah; Mustadi, Ali; Fitriani, Windi
JPI (Jurnal Pendidikan Indonesia) Vol 10, No 1 (2021)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (394.475 KB) | DOI: 10.23887/jpi-undiksha.v10i1.25521

Abstract

This study aims to develop interactive multimedia based on problem-based learning and to find out its effectiveness against increasing critical thinking skills. This research uses a Research and Development approach. The research data was obtained through the media validation sheet instrument by experts and the critical thinking skills test instrument. Data analysis in this study used the independent t-test. Based on the results of the media validation test by the expert shows that the interactive multimedia that has been developed has the criteria of "Good". Then the product effectiveness test results using the independent t-test showed that interactive multimedia based on problem-based learning proved to be able to improve critical thinking skills in students. The results of this discovery have implications in learning, namely to improve critical thinking skills in students, it can be done by using interactive multimedia based on problem-based learning.
Needs Analysis of Interactive Multimedia Based on Drill and Practice to Improve Motivation and Critical Reading Skills in Elementary Schools Abdulah Abdulah; Muhammad Nur Wangid
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol 6, No 3: MARET 2021
Publisher : Graduate School of Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/jptpp.v6i3.14611

Abstract

Abstract: The purpose of this study was to analyze the needs of interactive multimedia based on drill and practice in elementary school. This research was conducted at an elementary school located in Sleman Regency, Yogyakarta, Indonesia. Participants in this study were 93 fifth grade students at elementary schools. The data in this study were obtained using a needs questionnaire from interactive multimedia based on drill and practice. The results of this study indicate that critical reading skills and student motivation are still low. So that in learning activities appropriate learning media is needed. Based on the results of the analysis of the needs for instructional media, students stated that they needed interactive multimedia based on drill and practice. The results of this study indicate that it is necessary to develop interactive multimedia based on drill and practice.Abstrak: Tujuan penelitian ini adalah menganalisis kebutuhan multimedia interaktif berbasis drill and practice di sekolah dasar. Penelitian ini dilakukan di sebuah sekolah dasar yang terletak di Kabupaten Sleman, Yogyakarta, Indonesia. Partisipan dalam penelitian ini adalah 93 siswa kelas V di sekolah dasar. Data dalam penelitian ini diperoleh dengan menggunakan angket kebutuhan dari multimedia interaktif berbasis drill and practice. Hasil penelitian ini menunjukkan bahwa kemampuan membaca kritis dan motivasi belajar siswa masih rendah. Sehingga dalam kegiatan pembelajaran diperlukan media pembelajaran yang sesuai. Berdasarkan hasil analisis kebutuhan media pembelajaran, siswa menyatakan membutuhkan multimedia interaktif berbasis drill and practice. Hasil penelitian ini menunjukkan bahwa perlu dikembangkan multimedia interaktif berbasis drill and practice.
Needs analysis of an augmented reality-based picture story module to improve social awareness and reading literacy among elementary school students Abdulah, Abdulah
Priviet Social Sciences Journal Vol. 5 No. 12 (2025): December 2025
Publisher : Privietlab

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55942/pssj.v5i12.943

Abstract

This study aimed to reveal students' needs for Augmented Reality-based picture story modules to improve reading literacy and social awareness. The subjects of this study were 30 fifth-grade students from SD S Muhammadiyah Sungailiat. Data collection techniques included interviews, observations, questionnaires, and documentation. Qualitative research data were analyzed through three stages: data reduction, data presentation, and conclusion drawing. Quantitative data from the needs questionnaire were analyzed using a percentage formula to determine the level of students' needs for AR-based picture story modules. Furthermore, to maintain data validity, this study used source and technical triangulation techniques. The results of this study indicate that the need for AR-based picture story modules is high. The percentage range of needs for Augmented Reality-based picture story modules is at 73.33% - 87.50%. These findings are seen in each indicator, namely the reading interest indicator and picture stories, which obtained a percentage of 86.67%. This percentage indicates the category of "very needed." The indicator of difficulties and weaknesses in current learning obtained a percentage of 73.33%. This percentage is in the category of "needed." The indicator of the need for a new learning module obtained a percentage of 83.61%. This result is classified as the category of "very needed." The indicator of student acceptance and interest in AR obtained a percentage of 87.50%. This indicator category is "very needed." This is an indicator of the need for module features. The results of the analysis of this indicator showed a percentage of 85.67%. This indicator is in the category of "very needed." Based on these findings, it can be concluded that students need an AR-based picture story module that can make learning activities more interactive, interesting, and meaningful. AR-based modules can be designed to improve reading literacy and social awareness of students. This research serves as the basis for the development of an Augmented Reality-based picture story module in the next research stage.
Pelatihan Pemanfaatan Kecerdasan Buatan (AI) untuk Pengembangan Media Pembelajaran bagi Guru Sekolah Dasar Abdulah; Ulyma Tahara Arisandi; Azka 'Afifah; Hairul; Rahma Aini; Ravinda Aris Munandar
Jurnal Pengabdian Kepada Masyarakat Al-Amin Vol. 4 No. 1 (2026): January
Publisher : STAI Al-Amin Gersik Kediri Lombok Barat-NTB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54723/jpa.v4i1.580

Abstract

The use of artificial intelligence (AI) in education has significant potential to improve the quality of learning, particularly in the development of creative and innovative instructional media. However, many elementary school teachers still face limitations in knowledge and skills related to the pedagogical use of AI. Therefore, this community service activity aimed to enhance the competence of teachers at SD Negeri 18 Pangkalpinang in developing AI-based learning media that align with the characteristics of elementary school students. The activity was conducted on December 9, 2025, involving all teachers through training sessions, hands-on practice, mentoring, and reflection. The success of the program was measured through observations, interviews, and assessment of the learning media products developed by the teachers. The results indicate an improvement in teachers’ understanding and skills in selecting and utilizing AI applications, as well as increased creativity in producing more varied and relevant learning media aligned with instructional objectives. In addition, teachers demonstrated a more positive attitude and greater openness toward the use of technology in learning. This activity highlights the importance of practical and contextual AI utilization training in supporting learning transformation in elementary schools and contributing to sustainable improvement in educational quality.