Anifah, Hanik Luluk
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ANALISIS DAMPAK PROGRAM SEKOLAH LIMA HARI (PS5H) PADA STRES AKADEMIK SISWA TERHADAP EFEKTIVITAS PEMBELAJARAN MATEMATIKA DI SMA NEGERI 1 PURWOREJO Anifah, Hanik Luluk
EKUIVALEN - Pendidikan Matematika Vol 24, No 3 (2016): EKUIVALEN
Publisher : Universitas Muhammadiyah Purworejo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (82.288 KB)

Abstract

Tujuan penelitian ini yaitu untuk mengetahui dampak PS5H pada stres akademik siswa  terhadap efektivitas pembelajaran matematika. Jenis penelitian ini yaitu penelitian kualitatif. Teknik penetapan informan yang digunakan yaitu teknik purposive sampling. Pengumpulan data menggunakan lima metode yaitu angket, wawancara, dokumenter, observasi, dan catatan lapangan. Analisis data penelitian menggunakan teknik analisis data dari Miles & Hubermen. Hasil penelitian menunjukkan bahwa dampak PS5H pada stres akademik siswa menyebabkan berkurangnya efektivitas pembelajaran matematika.   Kata kunci: PS5H, stres akademik, efektivitas pembelajaran matematika
Meningkatkan Motivasi Belajar Matematika melalui Model Pembelajaran Teams Games Tournament (TGT) di Kelas XI ULP 2 SMK N 4 Yogyakarta Mayangkara, Diaz; Risnuriawan, Faat; Anifah, Hanik Luluk; Hidayati, Richa Nurul; Purwani, Rita; Jana, Padrul; Marsiyam, Marsiyam
SJME (Supremum Journal of Mathematics Education) Vol 9 No 2 (2025): Supremum Journal of Mahematics Education
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Singaperbangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35706/sjme.v9i2.188

Abstract

Learning motivation plays a crucial role in supporting the effectiveness of classroom learning, particularly in increasing student engagement, encouraging active participation in the learning process, and optimizing learning outcomes. This study aimed to improve the low mathematics learning motivation of eleventh-grade students of ULP 2 at SMK N 4 Yogyakarta through the implementation of the Teams Games Tournament (TGT) cooperative model. This study employed a Classroom Action Research (CAR) approach, which was conducted in two cycles. Each cycle consisted of planning, action implementation, observation, and reflection stages. Data were collected through learning motivation questionnaires, observation, and documentation, then analyzed descriptively quantitatively. The results of the study showed an increase in students' learning motivation, marked by an increase in the average motivation score in each cycle. This study achieved 78.5% at the end of the cycle and successfully achieved the set target of 75%. In conclusion, the implementation of the Teams Games Tournament (TGT) cooperative model is effective in increasing the mathematics learning motivation of eleventh-grade students of ULP 2 at SMK N 4 Yogyakarta.