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Classification of pneumonia from X-ray images using siamese convolutional network Kennard Alcander Prayogo; Alethea Suryadibrata; Julio Christian Young
TELKOMNIKA (Telecommunication Computing Electronics and Control) Vol 18, No 3: June 2020
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/telkomnika.v18i3.14751

Abstract

Pneumonia is one of the highest global causes of deaths especially for children under 5 years old. This happened mainly because of the difficulties in identifying the cause of pneumonia. As a result, the treatment given may not be suitable for each pneumonia case. Recent studies have used deep learning approaches to obtain better classification within the cause of pneumonia. In this research, we used siamese convolutional network (SCN) to classify chest x-ray pneumonia image into 3 classes, namely normal conditions, bacterial pneumonia, and viral pneumonia. Siamese convolutional network is a neural network architecture that learns similarity knowledge between pairs of image inputs based on the differences between its features. One of the important benefits of classifying data with SCN is the availability of comparable images that can be used as a reference when determining class. Using SCN, our best model achieved 80.03% accuracy, 79.59% f1 score, and an improved result reasoning by providing the comparable images.
Contour evolution method for precise boundary delineation of medical images Friska Natalia; Hira Meidia; Nunik Afriliana; Julio Christian Young; Sud Sudirman
TELKOMNIKA (Telecommunication Computing Electronics and Control) Vol 18, No 3: June 2020
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/telkomnika.v18i3.14746

Abstract

Image segmentation is an important precursor to boundary delineation of medical images. One of the major challenges in applying automatic image segmentation in medical images is the imperfection in the imaging process which can result in inconsistent contrast and brightness levels, and low image sharpness and vanishing boundaries. Although recent advances in deep learning produce vast improvements in the quality of image segmentation, the accuracy of segmentation around object boundaries still requires improvement. We developed a new approach to contour evolution that is more intuitive but shares some common principles with the active contour model method. The method uses two concepts, namely the boundary grid and sparse boundary representation, as an implicit and explicit representation of the boundary points. We tested our method using lumbar spine MRI images of 515 patients. The experiment results show that our method performs up to 10.2 times faster and more flexible than the geodesic active contours method. Using BF-score contour-based metric, we show that our method improves the boundary accuracy from 74% to 84% as opposed to 63% by the latter method.
A Comparison of Traditional Machine Learning Approaches for Supervised Feedback Classification in Bahasa Indonesia Andre Rusli; Alethea Suryadibrata; Samiaji Bintang Nusantara; Julio Christian Young
IJNMT (International Journal of New Media Technology) Vol 7 No 1 (2020): IJNMT (International Journal of New Media Technology)
Publisher : Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (575.434 KB) | DOI: 10.31937/ijnmt.v1i1.1485

Abstract

The advancement of machine learning and natural language processing techniques hold essential opportunities to improve the existing software engineering activities, including the requirements engineering activity. Instead of manually reading all submitted user feedback to understand the evolving requirements of their product, developers could use the help of an automatic text classification program to reduce the required effort. Many supervised machine learning approaches have already been used in many fields of text classification and show promising results in terms of performance. This paper aims to implement NLP techniques for the basic text preprocessing, which then are followed by traditional (non-deep learning) machine learning classification algorithms, which are the Logistics Regression, Decision Tree, Multinomial Naïve Bayes, K-Nearest Neighbors, Linear SVC, and Random Forest classifier. Finally, the performance of each algorithm to classify the feedback in our dataset into several categories is evaluated using three F1 Score metrics, the macro-, micro-, and weighted-average F1 Score. Results show that generally, Logistics Regression is the most suitable classifier in most cases, followed by Linear SVC. However, the performance gap is not large, and with different configurations and requirements, other classifiers could perform equally or even better.
Marketing Communication Menggunakan Augmented Reality pada Mobile Platform Julio Christian Young
Ultimatics : Jurnal Teknik Informatika Vol 7 No 1 (2015): Ultimatics: Jurnal Ilmu Teknik Informatika
Publisher : Faculty of Engineering and Informatics, Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (431.407 KB) | DOI: 10.31937/ti.v7i1.344

Abstract

Augmented Reality is a technology that can project objects from the virtual world to the real world. Augmented Reality continues to be developed so it can be easy to implement into various devices. However, the device must have a camera, VGA card, and the ability to process data that is high enough to be able to process and projecting graphical data that captured by the camera and displayed to the screen. Marker-based Augmented Reality is still better than Markerless Augmented Reality due to several issues such as disturbances in the geomagnetic sensor that is used to map the Y axis and Z device that belongs to the user.
Visualisasi Algoritma sebagai Sarana Pembelajaran K-Means Clustering Alethea Suryadibrata; Julio Christian Young
Ultimatics : Jurnal Teknik Informatika Vol 12 No 1 (2020): Ultimatics : Jurnal Teknik Informatika
Publisher : Faculty of Engineering and Informatics, Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (553.166 KB) | DOI: 10.31937/ti.v12i1.1523

Abstract

Algorithm Visualization (AV) is often used in computer science to represents how an algorithm works. Educators believe that visualization can help students to learn difficult algorithms. In this paper, we put our interest in visualizing one of Machine Learning (ML) algorithms. ML algorithms are used in various fields. Some of the algorithms are used to classify, predict, or cluster data. Unfortunately, many students find that ML algorithms are hard to learn since some of these algorithms include complicated mathematical equations. We hope this research can help computer science students to understand K-Means Clustering in an easier way.
Implementasi Algoritma Support Vector Machine dan Chi Square untuk Analisis Sentimen User Feedback Aplikasi Lulu Luthfiana; Julio Christian Young; Andre Rusli
Ultimatics : Jurnal Teknik Informatika Vol 12 No 2 (2020): Ultimatics : Jurnal Teknik Informatika
Publisher : Faculty of Engineering and Informatics, Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31937/ti.v12i2.1828

Abstract

In order to adapt with evolving requirements and perform continuous software maintenance, it is essential for the software developers to understand the content of user feedback. User feedback such as bug report could provide so much information regarding the product from user’s point of view, especially parts that need improvements. However, it is often difficult to read all the feedback for products with enormous number of users as manually reading and analyzing each feedback could take too much time and effort. This research aims to develop a model for automatic feedback classification by implementing Support Vector Machine for the classifier’s algorithm and Chi-square method for feature selection. The model is developed using Python programming language and is then evaluated under different scenarios in order to measure its performance. Using a ratio of training and testing set of 80:20, our model achieved 77% accuracy, 50% precision, 55% recall, and 73% F1-score with 6.63 critical value and C=100 and gamma 0.001 as the SVM hyperparameters.
Implementasi Algoritma Complement dan Multinomial Naïve Bayes Classifier Pada Klasifikasi Kategori Berita Media Online Muhammad Naufal Randhika; Julio Christian Young; Alethea Suryadibrata; Hadian Mandala
Ultimatics : Jurnal Teknik Informatika Vol 13 No 1 (2021): Ultimatics : Jurnal Teknik Informatika
Publisher : Faculty of Engineering and Informatics, Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31937/ti.v13i1.1921

Abstract

Perkembangan teknologi dan penyebaran informasi di internet terus mengalami peningkatan. Salah satu bentuk informasi yang jumlahnya terus bertambah adalah berita. Media cetak dan elektronik yang kini telah dikemas dalam bentuk digital atau sering dikenal dengan portal berita online atau media online. PT Merah Putih Media merupakan media berita online. Berita yang disampaikan terdiri dari tiga kategori mulai dari berita tentang Indonesia, Hiburan dan Gaya Hidup, serta Olahraga. Namun, pembagian artikel berita ke dalam kategori dilakukan secara manual oleh kepala redaksi jurnalis. Text Mining adalah salah satu teknik yang dapat digunakan untuk melakukan klasifikasi sebuah dokumen. Pada penelitian ini dilakukan klasifikasi kategori otomatis dengan algoritma Multinomial Naïve Bayes, Complement Naïve Bayes, dan gabungan kedua model. Model yang memiliki performa terbaik dinilai dari metrik F1-Score dengan jumlah pembagian data latih dan data uji sebanyak 80:20, diperoleh keberhasilan performa sebesar 90,13% F1-Score.
FastText Word Embedding and Random Forest Classifier for User Feedback Sentiment Classification in Bahasa Indonesia Yehezkiel Gunawan; Julio Christian Young; Andre Rusli
Ultimatics : Jurnal Teknik Informatika Vol 13 No 2 (2021): Ultimatics : Jurnal Teknik Informatika
Publisher : Faculty of Engineering and Informatics, Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31937/ti.v13i2.2124

Abstract

User feedback nowadays become a platform for software developer to identify and understand user requirements, preferences, and user’s complaints. It is important for the developer to identify the problem that exist in user feedback. According to software growth, user amount also growth. Read and classify one by one manually are wasting time and energy. As the solution for the problem, sentiment analysis system using Random Forest Classifier which use word embedding as the feature extraction is made to help to classify which feedback is positive, neutral, or negative. Random Forest Algorithm is chosen because it gives the best performance, even its need the larger resources. Furthermore, with word embedding, the words which has semantic or syntactic similarities will be detected. Word embedding does not need stemming and stop word removal, so the context of the sentences keep remains. This research is made to implement word embedding to classify sentiment of user feedbacks using Random Forest Classifier. 70.27% accuracy, 80% precision, 54 recall and 54% F1 score is reached when BYU dataset (200 dimension) as embedding dataset with the train and test ratio 80:20.
Spam Filtering On User Feedback Via Text Classification Using Multinomial Naïve Bayes And TF-IDF Septiyan Mudhiya Sadid; Julio Christian Young; Andre Rusli
Ultimatics : Jurnal Teknik Informatika Vol 13 No 2 (2021): Ultimatics : Jurnal Teknik Informatika
Publisher : Faculty of Engineering and Informatics, Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31937/ti.v13i2.2149

Abstract

User feedback could give developer an information on what should be fixed or should be improved. But there are many user feedback that are actually spam. In user feedback, spam contents are more likely to be an inappropriate feedback, a feedback that is not actually a feedback, just some random comment or even a question. Reading and choosing feedback manually could be costly, especially in terms of time and energy. Therefore, this research focuses in building a spam filtering model using Multinomial Naïve Bayes that implement a TF/IDF approach to detect spam automatically. For text classification, Multinomial Naïve Bayes proved on having better speed and having good performance. With TF/IDF, word that highly occurred in many documents has less impact than other so it could help increasing performance from imbalanced dataset. This research aims to implement Multinomial Naïve Bayes for spam filtering in user feedback and to measure performance of the model. Best performance of this classifier was obtained when using up-sampling method and typo corrector with 70:30 ratio of train and test set resulting in 89.25% for accuracy, 45% for precision, 56% for recall, and 50% for F1-Score.
Pembangunan Aplikasi Pembelajaran Prinsip Desain Menggunakan Framework Gamifikasi Octalysis Renaldo Valentdra; Julio Christian Young; Seng Hansun
Jurnal Ilmiah Media Sisfo Vol 17 No 1 (2023): Jurnal Ilmiah Media Sisfo
Publisher : LPPM Universitas Dinamika Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33998/mediasisfo.2023.17.1.725

Abstract

Design Principles dibuat untuk memodifikasi dan memformalkan pengetahuan tentang desain. Salah satu bentuk dari penerapan desain adalah dalam pembuatan User Interface / User Experience (UI/UX). Design Principles sendiri bertujuan untuk memberikan pengetahuan dasar dalam penerapan aturan desain. Dalam proses pembelajaran dan pemahaman konsep Design Principles ini tidak selalu mudah untuk diikuti. Oleh karenanya, penelitian ini dilakukan dengan tujuan untuk membangun dan merancang aplikasi pembelajaran Design Principles dengan kerangka gamifikasi Octalysis yang dikembangkan oleh Yu-Kai Chou. Aplikasi pembelajaran tergamifikasi berhasil dibangun berbasis mobile Android. Untuk mengevaluasi hasil penggunaan aplikasi, tingkat Behavioral Intention to Use dan Focused Immersion dari aplikasi diukur menggunakan Hedonic-Motivation System Adoption Model (HMSAM). Aplikasi ini telah diuji oleh 30 responden dengan presentase 84,22% pada aspek Behavioral Intention to Use dan presentase 73,33% pada aspek Focused Immersion.