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Analysis of Interface Design in the Game Honkai Star Rail Using the Usability Heuristics Principles of UI Saputra, M Garry; Andelina, Ika Resmika
Gameology and Multimedia Expert Vol 2, No 1 (2025): Gameology and Multimedia Expert - January 2025
Publisher : Department of Informatics Faculty of Engineering Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/game.v2i1.19957

Abstract

There are several factors that can make a game worth playing to achieve an achievement and popularity. One of these factors is the User Interface. The interface in the game plays a very important role in showing the quality of a game. The interface in the game is an important bridge that connects players with the game mechanics, story, and overall experience. HSR is one of the Turn-Based RPG themed games that has been quite popular since the game was first released. The HSR game interface is the focus of the analysis that will be carried out in this study. This aims to understand and prove that the User Interface plays a very important role in making games with good quality. The analysis will be carried out using the Usabilty Heuritics Principle of UI method by Jakob Nelseen where the analysis is carried out based on the points in the principle in detail so that it can produce research results that can be used as references and guidelines for interface designers in the process of creating game interfaces in the future.
Analisis Desain Monster “XENO’JIIVA” dari Gim Monster Hunter World Saputra, M Garry; Andelina, Ika Resmika
Citradirga : Jurnal Desain Komunikasi Visual dan Intermedia Vol 5 No 01 (2023): Volume 05, Nomor 01, Maret 2023
Publisher : Program Studi Desain Komunikasi Visual, Fakultas Sains dan Teknologi, Universitas Ma Chung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33479/cd.v5i01.715

Abstract

Character design is a very important part of any storytelling media such as comics, novels, games, animation and the like because characters are the wheel of the whole story. A character design that has a well-thought-out and well-planned concept will certainly be more prominent and attractive compared to character designs that are instantly and haphazardly created. The focus of this research is the design of the dragon character in the Monster Hunter World game called Xeno'jiiva which was the best game in early 2018.The purpose of this research is to analyze the character design concept of Xeno'jiiva in the game Monster Hunter World with the aim of sharing knowledge about how we can design a character concept very creatively and without limits by using an intertextuality approach. This study uses a qualitative method with the approach of the paradigm matrix manga technique which is deepened by the holistic character design which is analyzed intertextually. With this research it is hoped that it can provide a better output in improving character design learning, so that in the future it can help develop the creative industries in Indonesia.
Application of the design thinking method in the development of the Zero Left application for waste management Wicaksono, M. Alif; Saputra, M Garry; Leja, Eveline Dau; Goya, Geovani; Ellen, Ethan; Nathalie, Angelica Gracia; Belinda
Deskomvis: Jurnal Ilmiah Desain Komunikasi Visual, Seni Rupa dan Media Vol. 6 No. 1 (2025): Deksomvis: Jurnal Ilmiah Desain Komunikasi Visual, Seni Rupa dan Media
Publisher : Asosiasi Program Studi Desain Komunikasi Visual Indonesia (Asprodi DKV)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38010/deskomvis.v6i1.91

Abstract

According to data from the Coordinating Ministry for Human Development and Culture, an estimated 7.2 million tons of waste remained unmanaged in 2023, with the figure projected to rise to 11 million tons by 2024. Furthermore, the National Waste Management Information System (SIPSN) under the Ministry of Environment and Forestry (KLHK) reported that as of July 24, 2024, the cumulative volume of national waste had reached 31.9 million tons, based on input from 290 regencies and municipalities across Indonesia. Among the most prevalent waste types are plastic and food waste. Despite the growing volume, public awareness regarding proper waste management practices remains insufficient. In response to this issue, the present study proposes the design of an integrated waste management application, developed using the design thinking methodology. Evaluation of the application through the System Usability Scale (SUS) revealed a high usability score of 91.5 out of 100, as assessed by 19 respondents. The application, named Zero Left, is grounded in Jakob Nielsen’s Usability Heuristics for User Interface Design and includes features such as recycling services, waste transportation, landfill navigation, and a points-and-rewards system. It is expected that Zero Left will encourage greater public participation in fostering a cleaner and healthier environment.