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Design and Implementation LETS (Low Power Cluster Server) for Sustaining UMKM during Pandemic Sidharta, Hanugra Aulia; Sidharta; Filipi, Felix; Jaskandi, Rafli Attala; Nugroho, Febrian
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol. 6, No. 1, February 2021
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/kinetik.v6i1.1162

Abstract

Covid pandemic is spreading since end 2019 arround globe, this resulting several countries suffer economic crisis. Due people movement restriction and international border is closed, impact halting on export and import. Indonesia with 267,7 million people manage to overcome global crisis during 1998 and 2008 with encourage small and local industry. According data from BPS, SME support 60% GDP with Rp 7,7 Billion and provide 85 million employment. To sustain SME during customer shifting behavior, we propose small cluster server called as LETS. LETS is modular, and composed with several Raspberry Pi 4, also consume few energies compared with traditional server. Although Raspberry Pi 4 is small size with few limitations, with lightweight application (ansible, k3s, and nginx) it can provide web server service. LETS provide handling traffic up to 742 simultaneus requests, which sufficient of SME requirement.
Implementasi CMS WordPress dalam Pengembangan website Sekolah SLB ABCD Bakti Sosial Anggraeni, Wiwik; Purnama, I Putu Adhitya Pratama Mangku; Risqiwati, Diah; Sugiyanto, Sugiyanto; Sidharta, Hanugra Aulia; Budiyanta, Nova Eka; Djunaidy, Arif; Vinarti, Retno Aulia; Rikasakomara, Edwin; Mahananto, Faizal; Kusumawardhani, Renny Pradina; Meilani, Maulidiya
Sewagati Vol 9 No 1 (2025)
Publisher : Pusat Publikasi ITS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12962/j26139960.v9i1.2321

Abstract

Pengabdian masyarakat ini bertujuan untuk mengembangkan Sistem Informasi Sekolah Luar Biasa (SLB) ABCD Bakti Sosial berbasis website dengan menggunakan Content Management System (CMS) WordPress. Metode yang digunakan adalah Agile Software Engineering, yang terdiri dari lima tahapan, yaitu perencanaan, perancangan, pengembangan, pengujian, serta publikasi dan evaluasi. Melalui Focus Group Discussion (FGD), dilakukan pengumpulan kebutuhan dari pihak sekolah, diikuti dengan perancangan desain prototipe website. Sistem informasi dikembangkan menggunakan CMS WordPress dan plugin Elementor, yang memungkinkan sekolah untuk mengelola konten pada website tanpa keahlian pemograman secara khusus. Pengujian dilakukan bersama pihak sekolah untuk memastikan kesesuaian fungsi dengan kebutuhan yang ada. Hasilnya adalah website yang dapat diakses publik melalui https://slbbaktisosial.com dan sebuah modul teknis untuk mengelola website. Luaran yang dihasilkan ini dapat mendukung akselerasi program digitalisasi sekolah, meningkatkan visibilitas sekolah, dan efisiensi manajemen data.
Enhancing Practical AI Competency with YOLO 2D Detector Object Localization Technology Budiyanta, Nova Eka; Sidharta, Hanugra Aulia; Kristiana, Stefani Prima Dias; Risqiwati, Diah
Jurnal Pengabdian Masyarakat Charitas Vol. 5 No. 01 (2025): Jurnal Pengabdian Masyarakat Charitas
Publisher : Program Studi Teknik Industri, Fakultas Teknik, Universitas Katolik Indonesia Atma Jaya Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25170/charitas.v5i01.6754

Abstract

Object locatization is one of important aspect of computer vision, which refers to a system's ability to detect and determine the position of objects within an image. However, general audience practical understanding of object localization is remains limited. To address this issue as a community service team, and organized a workshop focused on YOLO (You Only Look Once)-based object localization. This workshop was conducted free of charge online via the Google Colab platform. The event was successfully carried out and received positive feedback from the participants. This workshop are providing a real studycase through brain tumor detection from image-based approaches, aiming to provide an in-depth experience in object localization while also offering the latest updates on artificial intellegent technology trends based on digital image processing. Based on evaluation results indicated that the majority of participants, who previously had no experience in object detection, were able to understand the fundamental concepts of object localization and apply them directly using the cloud platform. This workshop demonstrates that cloud-based learning approaches utilizing Google Colab and Roboflow are highly effective in bridging the gap between theory and practice in object localization.
PRE-ELIMINARY STUDY OF IKAN (FISH ONLINE INVESTMENT) PROTOPY BASED ON WEB APPLICATION USING AGILE SCRUM Sari, Wina Permana; Sidharta, Hanugra Aulia
Infotech: Journal of Technology Information Vol 5, No 2 (2019): NOVEMBER
Publisher : ISTEK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/jti.v5i2.63

Abstract

Ministry of Health (DepKes) of the Republic of Indonesia, the main problem which is an obstacle for fishermen in a small business in the field of fisheries as a matter of capital. Capital problems that can be reported according to: difficulty in accessing, capital requirements for convoluted capital, to the public ignorance of the relevant institutions. Diverting, taking a few people who then use independent capital, or make loans through informal financial institutions. The problems encountered by the fishermen make them confused and difficult to find when they need the micro business. However, this certainly can be overcome, considering how technology has developed rapidly now. In terms of technological developments, we have now switched to the era of the industrial revolution 4.0, while information and information technology has been highly developed. Seeing the facts that exist in society, technology can be used to facilitate humans in carrying out daily activities. Therefore, in view of the facts above, the writer wants to make a fisheries investment application for investors to invest the capital they need for micro-fisheries businesses and vice versa. The purpose of this research is to create a mobile and web-based Fisheries Investment application (using bootstrap) which the writer will name "Fish" taken from a fisheries investment developed using stages appropriate to the Agile Scrum method based on knowledge within in the field of Software Engineering and is equipped with basic planning models for formation systems, such as: Business Model Canvas (BMC), Use Cases, Activity Diagrams, and Mock-Ups. The results of this study can be used to help organize the distribution of prototype development scenarios to completion with a time schedule.