Tajalli, Muqorob
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Rancang Bangun dan Uji Kinerja Mesin Sortasi Duku dengan Kerucut Berputar Irfan, Akhmad; Tajalli, Muqorob
Jurnal Penelitian dan Pengabdian Kepada Masyarakat UNSIQ Vol 7 No 1 (2020): Januari
Publisher : Lembaga Penelitian, Penerbitan dan Pengabdian Masyarakat (LP3M) UNSIQ

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32699/ppkm.v7i1.1060

Abstract

Untuk menghasilkan produk yang lebih seragam diperlukan strategi sortasi. Mesin sortasi duku dengan sistem rak getar menghasilkan tingkat keberhasilan 59.5%. Untuk meningkatkan tingkat keberhasilan sortasi dilakukan perancangan mesin sortasi dengan kerucut berputar. Metode penelitian ini meliputi perancangan dan pengujian. Dari penelitian ini dihasilkan rancangan mesin sortasi yang mampu mensortasi sampel dengan baik berdasarkan ukurannya. Hasil lainnya adalah keseragaman sortasi paling tinggi terjadi pada grade 1 yaitu mencapai 100% dengan sampel tomat. Pada sampel kokosan hasil sortasi pada grade 3 sebesar 88.4% dan grade 2 sebesar 8% dengan tingkat ketercampuran 9.9%. Keberhasilan proses sortasi mesin sortasi buah duku 100% dengan semua buah mampu tersortasi. Dengan sampel kokosan mesin sortasi mampu beroprasi dengan kapasitas 111.81 kg/jam.
Ergonomic analysis of gaming mouse using electromyography and subjective assessment Zafs, Rizqie Anandita; Riyadi, Slamet; Sanjaya, Kadek Heri; Sya’Bana, Yukhi Mustaqim Kusuma; Dewi, Nugrahaning Sani; Tajalli, Muqorob; Yusuf, Sharfiden Hassen
Journal of Mechatronics, Electrical Power, and Vehicular Technology Vol 15, No 2 (2024)
Publisher : National Research and Innovation Agency

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55981/j.mev.2024.1110

Abstract

First Person Shooter (FPS) gamers usually use mice intensively, which may lead to musculoskeletal disorders. The objective of this study is to investigate the effect of the three most popular gaming mice designs on arm muscle activity and subjective perception to find the most optimum design. Subjects who participated in this study were ten healthy young adult males (age 18-24 years) selected from FPS gamers. The mice were tested when the subjects played the FPS Valorant game. The activity of forearm muscles, namely flexor carpi radialis (FCR) and palmaris longus (PL), was measured using electromyography (EMG). One-way analysis of variance (ANOVA) was used to compare the muscular activities when using the three mice. This study also measured the subjective perception of the participants. The study reveals that the high activation of muscles confirms the risk of Carpal Tunnel Syndrome (CTS). However, the difference in muscular activities between the three mice was found to be insignificant. On the other hand, the qualitative analysis suggests that the third mouse showed the evenest distribution of muscular activity both at low cycle and high cycle performance. Further study using psychophysiological methods is necessary to measure subjective preferences.