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Pengaruh Model Pembelajaran Problem Based Learning Terhadap Hasil Belajar Pendidikan Pancasila Dan Kewarganegaraan Siswa Kelas V SDN Pondok Pinang 05 Asrifah, Siti; Solihatin, Etin; Arif , Alrahmat; Rusmono; Iasha, Vina
Buana Pendidikan Jurnal Fakultas Keguruan dan Pendidikan Universitas PGRI Adi Buana Surabaya
Publisher : Fakultas Pedagogi dan Psikologi Universitas PGRI Adi Buana Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36456/bp.vol16.no30.a2719

Abstract

Penelitian ini meiliki tujuan untuk mengetahui pengaruh model pembelajaran Problem Based Learning (PBL) terhadap hasil belajar Pendidikan Pancasila dan Kewarganegaraan (PPKn) kelas V Sekolah Dasar Negeri. metode yang digunakan pada penelitian ini eksperimen dengan rancangan One-group pretest-postest. Adapun pola dari One-group pretest-postest. Hasil uji hipotesis menggunakan t-test diperoleh thitung(16,39) > ttabel(2,093), Dari hasil perhitungan effect size diperoleh sebesar 0,42. Sehingga dapat disimpulkan bahwa terdapat pengaruh penggunaan model problem based learnng terhadap hasil belajar pada pembelajaran Pendidikan Pancasila dan Kerawganegaaraan kelas V SDN Pondok pinang 05.
PENYUSUNAN BAHAN PEMBELAJARAN KOMPILASI BAGI GURU-GURU SMK DI KECAMATAN MUARA GEMBONG KABUPATEN BEKASI, JAWA BARAT Rusmono; Wisnu Djatmiko
Prosiding Seminar Nasional Pengabdian Kepada Masyarakat Vol. 4 (2023): PROSIDING SEMINAR NASIONAL PENGABDIAN KEPADA MASYARAKAT - SNPPM2023
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstrac In general, vocational school teachers use existing learning modules, including modules developed by the Ministry of Education and Culture, and their implementation in educational units needs to be adjusted to the characteristics of students. Desa Pantai Sederhana, Muara Gembong District, Bekasi Regency, West Java, as a partner institution, has a problem, namely that the large number of private vocational school teachers who teach at vocational schools in Desa Pantai Sederhana are not yet accustomed to developing learning materials referring to the learning objectives and characteristics of the students in subjects for which he is responsible. If this condition continues to recur, it can be assumed that facilitating learning to improving performance for students is difficult to achieve, so it is necessary to train the abilities and skills of teachers in partner areas to be able to develop complex learning materials in accordance with learning objectives and characteristics of students. Implementation of community service in the form of "Preparing Compiled Learning Materials" for teachers on duty in Muara Gembong District, Bekasi Regency, West Java was carried out offline at the Desa Pantai Sederhana Hall on July 6 2023. Participants were attended by 10 teachers Private Vocational School in the Desa Pantai Sederhana area which is part of the MGMP for Productive Subjects. The results of the evaluation process at the end of the training in developing compiled learning materials concluded that in general there was an increase in knowledge (by an average of 67%) regarding knowledge about concepts, techniques, methods and steps for developing compiled learning materials that refer to learning objectives and characteristics of students in educational units. Abstrak Secara umum guru-guru SMK menggunakan modul-pembelajaran yang telah ada termasuk modul yang dikembangkan oleh Kemendikbud dan dalam pelaksanaan di satuan-pendidikan perlu disesuaikan dengan karakteristik peserta-didik. Desa Pantai Sederhana, Kecamatan Muara Gembong, Kabupaten Bekasi, Jawa Barat sebagai institusi-mitra mempunyai permasalahan, yaitu banyaknya guru-guru SMK Swasta yang mengajar di SMK di wilayah desa Pantai Sederhana belum terbiasa mengembangkan bahan-pembelajaran mengacu ke tujuan-pembelajaran dan karakteristik peserta-didik di mata-pelajaran yang menjadi tanggung-jawabnya. Jika kondisi tersebut terus-berulang, maka dapat diduga facilitating-learning to improving-performnace bagi peserta-didik sulit tercapai, sehingga perlu untuk melatih kemampuan dan keterampilan guru-guru di wilayah mitra untuk dapat mengembangkan bahan-pembelajaran komplikasi sesuai dengan tujuan-pembelajaran dan karakteristik peserta-didik. Pelaksanaan pengabdian kepada Masyarakat dalam bentuk “Penyusunan Bahan Pembelajaran Kompilasi” bagi Guru-guru yang bertugas di Kecamatan Muara Gembong, Kabupaten Bekasi, Jawa Barat telah dilaksanakan secara luring di Balai Desa Pantai Sederhana pada tanggal 6 Juli 2023. Peserta diikuti oleh sebanyak 10 orang guru SMK Swasta di wilayah Pantai Sederhana yang tergabung dalam MGMP Mata Pelajaran Produktif. Hasil proses evaluasi di akhir pelatihan pengembangan bahan-pembelajaran kompilasi diperoleh kesimpulan bahwa secara-umum terdapat peningkatan pengetahuan (sebesar rata-rata 67%) terhadap pengetahuan tentang konsep, teknik, cara, dan langkah-langkah untuk mengembangkan bahan-pembelajaran kompilasi yang mengacu ke tujuan-pembelajaran dan karakteristik peserta-didik di satuan-pendidikan.
LEARNING MEDIA DESIGN BASED ON THE ANDROID PSR 12 APPLICATION IN THE ROBOTIC SYSTEM CONTROL SUBJECT Annisa, Nurul Sahidati; Rusmono; Jusuf Bintoro
JURNAL PENDIDIKAN VOKASIONAL TEKNIK ELEKTRONIKA (JVoTE) Vol. 7 No. 1 (24): Vol 7 No 1 (2024): JURNAL PENDIDIKAN VOKASIONAL TEKNIK ELEKTRONIKA (JVoTE) Volume
Publisher : PENDIDIKAN VOKASIONAL TEKNIK ELEKTRONIKA FAKULTAS TEKNIK UNIVERSITAS NEGERI JAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jvote.v7i1.49295

Abstract

This study aims to develop learning media based on the Android PSR 12 application in the Robotic System Controller subject for class XII students of Industrial Electronics Engineering and to test the feasibility level based on material experts, media experts, instructional design experts and class XII TEI students of SMKN 5 Kota Bekasi. The research method used in this study is the Research and Development (R&D) method with the ADDIE development model which is limited to three stages, namely Analyze, Design and Development. The final product produced is an Android PSR 12 application that has been validated by media experts, instructional design experts and material experts. The results of the feasibility test by the instructional design experts obtained a percentage of 95%. The results of the feasibility test by the media experts obtained a percentage of 82.7%. The results of the feasibility test by the material experts obtained a percentage of 90%. The assessment by students in individual trials obtained a score of 89.1% and in small group trials obtained a percentage of 87.6%. So based on the feasibility category, it can be concluded that the Android application-based learning media PSR 12 is categorized as very suitable for use as a learning medium.
Urang Banjar Traditional Games for Health and Harmony: Learning Physical Sports and Health with Local Wisdom Arie Rakhman; Basuki Wibawa; Rusmono; Jarudin
Global Synthesis in Education Journal Vol. 1 No. 3 (2024): March 2024, Pages 01-49
Publisher : Mutiara Intelektual Indonesia Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61667/t0t18f04

Abstract

This study aims to design and implement Sports and Health Physical Education (PJOK) learning oriented to local wisdom through the use of traditional Urang Banjar games. The local wisdom contained in the traditional game of Urang Banjar includes social, cultural, and environmental wisdom values that have colored Banjar society for centuries. The research method used was classroom action research (PTK) involving high school PJOK class students in the Banjar area. This research focuses on developing a curriculum based on local wisdom by integrating traditional Urang Banjar games as one of its main components. Data were collected through observation, interviews, and assessments of student participation in these traditional games. The results showed that the use of traditional Urang Banjar games in PJOK learning had a positive impact on students' understanding of local wisdom, physical health, and social values. Students show higher levels of participation and greater enthusiasm in this learning. In addition, they also better understand the importance of maintaining the surrounding culture and environment. In conclusion, learning PJOK oriented to local wisdom using traditional Urang Banjar games can be an effective approach to increase students' understanding of physical health, cultural values, and environmental wisdom. This supports the integration of local cultural heritage in the educational curriculum, which can produce a generation that is more insightful and has good physical health, while preserving local traditions.
EVALUASI PROGRAM PELAKSANAAN PRAKTEK KERJA LAPANGAN (PKL) PROGRAM KEAHLIAN TEKNIK FURNITUR PADA SMK NEGERI DI DKI JAKARTA Asmarayani, Erni; Rusmono; Rahmayanti, Henita
Jurnal Pendidikan Teknik dan Vokasional Vol. 3 No. 2 (2020): Jurnal Pendidikan Teknik dan Vokasional
Publisher : LPPM, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (384.962 KB) | DOI: 10.21009/JPTV.3.2.101

Abstract

This study aims to obtain information on how far the policy of Field Work Practice program (PKL) on the Department of Furniture Engineering at SMK Negeri in DKI Jakarta, which has been held several years with several industries. Furthermore, this study also aims to see what components that can affect the impact of Field Work Practice (PKL). The evaluation research is oriented to record how far the implementation of PKL Program of Engineering Furnitur at SMK Negeri in DKI Jakarta. By looking at the contex components, inputs, processes, products that have been implemented using the CIPP model approach. Data collection techniques can be done by observation (observation), interview (interview), questionnaire (questionnaire), and documentation (data storage). The result of descriptive analysis shows that at the context stage is Program Planning aspect, Government Policy and Legality (MoU) with Industrial World in Good category. Similarly for the stage of Input on the aspect of Academic, Curriculum, Facilities and Infrastructure as well as Financing included in the category of Good, the process stage includes aspects of curriculum and teaching materials, teaching and learning activities as well as cost in the category of Good, for the product stage that includes students' in the category of Good, to be made in the improvement of the implementation of the PKL convey some suggestions: for the context of planning, objectives, policies of street vendors must be made more clear and directed and Cooperation (MoU) expanded by involving the Ministry of Education and Ministry of Manpower. For Input, readiness of students, teachers, facilities and infrastructure and tools and materials are often updated in order to keep up with the development of the furniture industry. For the process of organizational activities, teachers and students in learning activities are improved continuously with appropriate methods of development of the furniture industry. For the product in achieving the target pass 100% competence exam and 100% get value ≥ 7.00 can be achieved continue to practice and enhanced student competence. Keywords: CIPP model, context, innput, process, product.