Claim Missing Document
Check
Articles

Found 6 Documents
Search

SURVEY METRIK SKALA DAN KOMPLEKSITAS MODEL PROSES BISNIS Mutaqin, Ghani; Anshori, Yusuf; Santoso, Naufal Tamam; Yaqin, Muhammad Ainul
ILKOMNIKA: Journal of Computer Science and Applied Informatics Vol 2 No 1 (2020): Volume 2, Nomor 1, April 2020
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/ilkomnika.v2i1.112

Abstract

Model proses bisnis memiliki kompleksitas yang melekat yang jika tidak dikendalikan bisa terus meningkat dengan waktu, ini membuat model proses rawan kesalahan, sulit untuk memahami dan memelihara. Dalam beberapa tahun terakhir, beberapa peneliti telah mengusulkan sejumlah metrik yang dapat digunakan untuk mengukur dan karenanya mengendalikan kompleksitas proses bisnis. Dalam penelitian ini, dilakukan survei metrik kompleksitas proses bisnis dengan tujuan menyelidiki apakah metrik tervalidasi secara empiris dan teoritis.
Implementasi Metode Path Finding dengan Penerapan Algoritma A-Star untuk Mencari Jalur Terpendek pada Game “Jumrah Launch Story” Mutaqin, Ghani; Fadilah, Juniardi Nur; Nugroho, Fresy
Walisongo Journal of Information Technology Vol 3, No 1 (2021): Walisongo Journal of Information Technology
Publisher : Universitas Islam Negeri Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/wjit.2021.3.1.7042

Abstract

Teknologi semakin berkembang dari waktu ke waktu seperti saat ini, khususnya perkembangan teknologi game. Pengembangkan teknologi dalam game agar game bisa menjadi seperti layaknya di dunia nyata. Untuk membuat game yang realistis tentunya mengimplementasikan artificial intelligence atau kecerdasan buatan pada perilaku NPC (non player character) / agen cerdas dalam game. Salah satu perilaku yang umum kita ketahui pada agen cerdas dalam game adalah path finding. Path finding merupakan salah satu konsep dasar algoritma yang digunakan untuk menggerakkan karakter dalam game. Dengan menggunakan metode path finding, agen cerdas bisa bergerak dengan cerdas layaknya dunia nyata. Hal ini lah yang membuat game bisa menjadi menjadi lebih menarik. Namun yang menjadi masalah adalah bagaimana agen cerdas dalam game bisa mencari jalur terpendek dari rute yang akan dilalui yang efisien. Pada penelitian ini kami menerapkan algoritma A-Star melalui metode path finding pada perilaku NPC didalam game. Hasil dari penelitian ini kami membuat game yang berjudul "Jumrah Launch Story". 
Dampak Perkembangan Teknologi Informasi Dan Komunikasi Terhadap Dinas Militer Mutaqin, Rizal; Mutaqin, Ghani; Dharmopadni, Dwi Shinta
Jurnal Ilmiah Multidisiplin Vol 2 No 3 (2024): Jurnal Ilmiah Multidisiplin
Publisher : PT KIMSHAFI ALUNG CIPTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59000/jim.v2i3.213

Abstract

Teknologi informasi selalu berkembang bersama dengan perkembangan zaman. Dalam kegiatan dinas militer banyak kita temukan manfaat dari teknologi informasi dan komunikasi dalam dinas militer, seperti yang selalu dilakukan oleh Personel Dinas Informasi dan Pengolahan Data TNI AD, dimana komputer merupakan senjata utama satuan tersebut. Personel Dinas Informasi dan Pengolahan Data TNI AD mengkombinasikan alat teknologi dalam kegiatan dinas sehari-hari guna mendukung tugas pokok TNI AD. namun, kemajuan teknologi yang pesat ini bukan hanya memberikan manfaat, namun menghasilkan keburukan yang didatangkan bersamaan dengan dampak positif, kemajuan teknologi dan ilmu pengetahuan secara cepat memberikan dampak positif karena semakin mudahnya akses informasi dan pengetahuan di seluruh dunia tanpa mengenal kendala ruang dan waktu yang bisa ditembus kapanpun dan dimanapun. Dampak negatif dari pesatnya kemajuan teknologi informasi dan komunikasi adalah terjadinya penyimpangan perilaku, etika, norma, aturan, dan moral kehidupan akibat tidak bijaksana didalam penggunaan dan pemanfaatan. Dikarenakan teknologi informasi dan komunikasi bisa digunakan secara negatif oleh pihak yang tidak bertanggung jawab, atau memberikan manfaat bagi yang mampu menggunakanya secara bijak.
Peran Media Sosial Dalam Menyebarkan Pesan King of Sparko Tentang Pentingnya Berolahraga Mutaqin, Rizal; Dharmawan, Eka Wira; Dharmopadni, Dwi Shinta; Mutaqin, Ghani
Jurnal Surya Vol 6 No 1 (2024): Mei
Publisher : Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/jsu.v6i1.2736

Abstract

This research investigates the role of social media in spreading King of Sparko's message about the importance of exercise and its impact on the exercise behavior of Indonesian people. This research adopts a qualitative approach by collecting data through in-depth interviews and social media content analysis. The research results show that social media plays an important role in supporting the King of Sparko campaign. Creative visual content, such as images and videos, has proven effective in attracting attention and motivating followers to exercise. Campaigns that engage followers in contests and challenges are successful in increasing community engagement and participation. In addition, messages emphasizing the physical and mental health benefits of exercise successfully influence people's perceptions and behavior. The King of Sparko campaign has helped raise people's awareness of the importance of exercise and motivated them to start or increase their physical activity. The implication of the results of this research is that social media has great potential as an effective health promotion tool. Future health campaigns could consider strategies that engage followers, emphasize health benefits, and use engaging visual content to influence people's behavior in favor of an active and healthy lifestyle.
Influence of Indonesian Army Information System Arrangement Concept in Realizing One Integrated, Fast, and Secure Data Sahary, Fitry Taufiq; Mutaqin, Rizal; Mutaqin, Ghani; Nugroho, Fresy; Affandi, Azhar
Jurnal Riset Multidisiplin dan Inovasi Teknologi Том 3 № 01 (2025): Jurnal Riset Multidisiplin dan Inovasi Teknologi
Publisher : PT. Riset Press International

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59653/jimat.v3i01.1259

Abstract

Bureaucratic Reform (RB) based on Presidential Decree Number 81 of 2010 concerning the Grand Design of Bureaucratic Reform 2010-2025 in practice must be carried out by all Ministries/Institutions/Dinas/Institutions (K/L/D/I) in an innovative, creative and monitored manner institutional. The government also then issued Presidential Regulation Number 39 of 2019 concerning Data Management. Indonesia's One Data Policy (SDI) is expected to be a strategy for improving data governance to produce data that is accurate, up-to-date, integrated and accountable so that it can become the foundation for determining effective and appropriate policies. Indonesia's One Data Policy (SDI) is expected to be a strategy for improving management data to produce accurate, timely, integrated and accountable data which forms the basis for the creation of effective and targeted policies. The TNI AD Data Center is an Indonesian military facility that contains electronic systems and related components to be used and used for the placement, storage and processing of data in support of the Indonesian military information system. Data center facility infrastructure includes four aspects. First, infrastructure that guarantees the continuity of business processes when something critical and dangerous occurs in the data center. Internalization of RB, SPBE, and realizing SDI within the TNI AD institution must be realized through the arrangement of the Information System in order to further support the implementation of the Main Tasks of the TNI AD. The TNI AD needs to conceptually manage the data center, data processing architecture, network centralization, human resources, software and organizational management.
Peran Media Sosial Dalam Menyebarkan Pesan King of Sparko Tentang Pentingnya Berolahraga Mutaqin, Rizal; Dharmawan, Eka Wira; Dharmopadni, Dwi Shinta; Mutaqin, Ghani
Jurnal Surya Vol 6 No 1 (2024): Jurnal Pengabdian Kepada Masyarakat Surya Universitas Muhammadiyah Sukabumi (UMMI
Publisher : Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/jsu.v6i1.2736

Abstract

This research investigates the role of social media in spreading King of Sparko's message about the importance of exercise and its impact on the exercise behavior of Indonesian people. This research adopts a qualitative approach by collecting data through in-depth interviews and social media content analysis. The research results show that social media plays an important role in supporting the King of Sparko campaign. Creative visual content, such as images and videos, has proven effective in attracting attention and motivating followers to exercise. Campaigns that engage followers in contests and challenges are successful in increasing community engagement and participation. In addition, messages emphasizing the physical and mental health benefits of exercise successfully influence people's perceptions and behavior. The King of Sparko campaign has helped raise people's awareness of the importance of exercise and motivated them to start or increase their physical activity. The implication of the results of this research is that social media has great potential as an effective health promotion tool. Future health campaigns could consider strategies that engage followers, emphasize health benefits, and use engaging visual content to influence people's behavior in favor of an active and healthy lifestyle.