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PENGEMBANGAN DESAIN SUVENIR UNTUK KAMPUNG WISATA SAYURAN KTD GEMAH RIPAH BAUSASRAN Pandapotan, Dan Daniel Pandapotan; Catarina Aprilia Ariestanti; Koniherawati
Servirisma Vol. 4 No. 1 (2024): Servirisma : Jurnal Pengabdian kepada Masyarakat
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Kristen Duta Wacana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21460/servirisma.2024.41.63

Abstract

Souvenirs are one of the strategic products needed by KTD Gemah Ripah. Souvenirs were given to representatives of the group as a symbol and proof of friendship between institutions. Currently, KTD Gemah Ripah needs new souvenirs that can increase the meaning of tourism activities. The aim of the service is to develop community potential through creating new bowl-shaped souvenir designs. The service method is divided into several stages, namely observation, interviews and workshops. The output is a souvenir bowl. The results of the service are applied to serve Brazilian spinach noodles which are processed themselves by KTD Gemah Ripah. The KTD Gemah Ripah community was actively involved in carrying out the design process by filling in the modules. Sketches from the module are translated into finished products for testing. Based on this service activity, KTD Gemah Ripah was satisfied with the souvenir designs they produced. They gain valuable experience because they have knowledge of the design process. At the end of this activity, the author saw the potential of KTD Gemah Ripah in utilizing the surrounding environment as a reference for developing new souvenirs. The novelty of the souvenir can be seen in the variety of motifs produced by each workshop participant.
PERANCANGAN CENDERAMATA SEBAGAI BRANDING DESA WISATA, KAMPUNG SATWA KEDUNG BANTENG, MOYUDAN, YOGYAKARTA Koniherawati; Nugroho, Gregorius Delon Ajidamara; Nathanael, Michelle Aurelia; Madyaningrana, Kukuh
Servirisma Vol. 4 No. 2 (2024): Servirisma : Jurnal Pengabdian kepada Masyarakat
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Kristen Duta Wacana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21460/servirisma.2024.42.72

Abstract

Duta Wacana Christian University in Yogyakarta has established a partnership with the Animal Village in Kedung Banteng Village, Moyudan District, Sleman Regency, D.I.Y. This collaboration involves the Product Design lecturers, Biotech, and two Product Design students from DWCU, resulting in training for creating souvenirs. The presence of the Animal Village at RT 06 / RW 16 Kedung Banteng is unique and captivating. It began with a resident's hobby of caring for animals, which evolved into an educational eco-tourism village for local schools and communities from various regions. The existence of its place offers the opportunity to learn about various protected animal species, their habitats, and plants cultivated to support their survival. This inspired the academic team to assist in developing the educational eco-tourism village through promotional strategies using memorable souvenirs that can serve as an identity (branding) to be cherished and recognized more widely. The activities include skills training and knowledge about pottery and batik, which are part of Java's rich cultural heritage, utilizing the natural resources available in the area. The well-planned souvenir concept will serve as innovative visual branding and an effective promotional media. This service is conducted through technical training, involving direct observational data collection, interviews, and participatory methods to create products that serve as promotional media and examples for other villages to love and protect nature.
PERANCANGAN DISPLAY PERHIASAN UNTUK MENINGKATKAN KEMUDAHAN MEMBAWA DAN MENATA PRODUK DALAM PERSIAPAN PAMERAN: JEWELRY DISPLAY DESIGN TO INCREASE THE EASE OF CARRYING AND ARRANGING PRODUCTS IN PREPARATION FOR AN EXHIBITION Daniel Agung Kristiawan; Tri Putro, R. Tosan; Koniherawati
Jurnal Dimensi Seni Rupa dan Desain Vol. 21 No. 1 (2024): Jurnal Dimensi Seni Rupa dan Desain
Publisher : Fakultas Seni Rupa dan Desain, Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25105/dim.v21.i1.19094

Abstract

Product exhibitions are a very effective strategy in helping Small and Medium Enterprises (SMEs). Data from the Ministry of Tourism and Creative Economy in 2019 shows the significant role of jewelry in the economy, reaching 31.5%. Design goals involved portability, dual function as storage, modularity, and aesthetics. The research method used is qualitative with data triangulation techniques from observation, interviews and documentation. Data analysis was carried out by considering the needs of jewelry exhibition displays. The design uses the SCAMPER method and design thinking with a focus on practical and creative solutions. The research results showed obstacles such as a less sturdy structure, display weight, difficulty in arranging, and long preparation time. Design recommendations involving portable, product storage, collapsible and modular displays aim to increase the ease of preparing exhibitions and attract consumer attention.
Penerapan Teknik Quilting dalam Pemanfaatan Kain Perca untuk Pengembangan Desain Fashion Outerwear Yoga Evan Dwi Kristantyo; Koniherawati; Winta Adhitia Guspara
Meraki: Journal of Creative Industries Vol. 3 No. 01 (2025): Sustainable Innovation in Creative Industry Through Craft and Design
Publisher : Fakultas Industri Kreatif Universitas Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24123/meraki.v3i01.7828

Abstract

The fashion industry is a rapidly growing sector that also contributes to increasing textile waste, one of which is fabric scraps. Often perceived as worthless, fabric scraps have great potential to be transformed into functional and aesthetic products. This study aims to explore the utilization of fabric scraps through quilting techniques in developing sustainable outerwear designs. The research uses a qualitative exploratory method with the M.A.C.A.K approach (Material, Tools, Method, Attributes, and Context). The results show that fabric scraps can be processed into textured and layered materials suitable for outerwear design. The resulting products are jackets and vests developed under the concepts of nature- inspired fashion and sheer layering, emphasizing aesthetics, functionality, and sustainability.