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The Effectiveness of Gadget-Based Interactive Multimedia in Improving Generation Z’s Scientific Literacy Widodo, W.; Sudibyo, E.; Suryanti, S.; Sari, D. A. P.; Inzanah, I.; Setiawan, B.
Jurnal Pendidikan IPA Indonesia Vol 9, No 2 (2020): June 2020
Publisher : Program Studi Pendidikan IPA Fakultas Matematika dan Ilmu Pengetahuan Alam (FMIPA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpii.v9i2.23208

Abstract

Scientific literacy is very important to generation Z (Gen-Z), while Gen-z’s scientific literacy in Indonesia needs to be improved. The use of gadgets by Gen-Z almost all the time in their daily lives enables research to improve scientific literacy by using gadgets. This study aims to determine the effectiveness of gadget-based interactive multimedia to improve Gen-Z scientific literacy and describe the Gen-Z response to interactive multimedia. This research was a pre-experiment study with one group pretest and posttest design. Interactive multimedia was designed to be applied on gadget, consists of Socioscientific Issues (SSI) which was relevant to pressure concepts. This research involved two junior high schools in East Java, Indonesia. Scientific literacy test instrument was designed based on scientific literacy aspects of PISA 2015. The inferential test results showed that posttest score was significantly greater than the pretest in the two schools. Results showed that the mean score of students’ scientific literacy at School I increased from 39.6 to 74.0 and N-gain score was 0.57 which was in medium category. In addition, the average scientific literacy score of students in School II also increased from 31.5 to 59.9 and Ngain score was 0.41 which was in the medium category. The inferential test results also showed that there were no significant N-gain differences in the two schools. It can be concluded that interactive multimedia developed effective to improve students’ scientific literacy. However, Gen-Z students cannot be satisfied with the multimedia. Students suggest several multimedia enhancements in terms of visual, audio, and music, so that they can enjoy the multimedia all the time by using the device. 
Teaching Phonics Through Video: Connecting Letter Sounds and Sign Language for Kinesthetic Children Komalasari, Dewi; Sukartiningsih, Wahyu; Hendratno, H.; Suryanti, S.; Adi, Agus Satmoko
International Journal of Language Education Vol. 9, No. 2, 2025
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ijole.v1i2.74997

Abstract

This research aims to develop video learning to recognize vowel letters through sign language with an approach that is suitable for children with kinesthetic learning styles, who often experience difficulties in the traditional learning process. This research draws on multiple learning intelligences, particularly kinesthetic intelligence, which emphasizes that children learn best through physical activity. The research method follows the ADDIE model, which includes the steps of needs analysis, content design, video development, implementation, and evaluation, to ensure that the final product meets the criteria of effective learning. Based on unstructured interview data, teachers emphasized the importance of the specific features of letters. The implementation of this method was indicated to be successful, showing that 83.33% of students from groups A1 and A2 made significant progress in recognizing vowel letter sounds, with an average n-gain of 0.81 (A1) and 0.83 (A2). Although there were challenges for 20% of students in the speed of letter shape recognition and imitation, these results support the need for a diverse and inclusive approach to learning. The research recommends collaborative learning strategies for children who struggle with letter recognition and emphasizes the importance of using methods that support all learning styles. The implications of the findings lie in developing more effective learning media, encouraging active and interactive learning that strengthens children's literacy and communication skills. The originality of this research lies in the integration of Indonesian letter sounds, the use of sign language and the learning steps of kinesthetic children. This research makes the subject matter more accessible to children with kinesthetic learning styles and makes a significant contribution to modern learning methodologies