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Journal : Jurnal Pendidikan MIPA

Using Augmented Reality-Based e-Book for Improving Students’ Learning Motivation in Analytical Geometry Course Ngastiti, Pukky Tetralian Bantining; Umam, Ahmad Khairul; Alfan, Aris
Jurnal Pendidikan MIPA Vol 23, No 2 (2022): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

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Abstract

In the development of science and technology in the world of education, students need to be introduced to a variety of varied learning media, one of which is the use of augmented reality-based e-books. The ability to learn analytic geometry requires systematic, logical and critical thinking that can be developed through learning. The purpose of this study is to test the increase in learning motivation using augmented reality based e-book media in analytic geometry course. The method in this study using ADDIE which consists of five stages which include analysis, design, development, implementation and evaluation. The result of the research is that the average result of the questionnaire given by students from various aspects of the assessment is 86%. Meanwhile, based on learning outcomes, there is a difference in learning outcomes between midterm exam score and the e-book score, which is 9.18 and based on the results of the analysis using SPSS on the t-test, it is found that tcount = 4.768 > ttable = 2.015. From these results, it can be concluded that augmented reality-based e-book media in analytic geometry courses can motivate students as a technology based learning medium for students of mathematics study program at Universitas Billfath. Keywords: augmented reality, geometry analytic, e-book DOI: http://dx.doi.org/10.23960/jpmipa/v23i2.pp486-495
Using E-Comics Based on Realistic Mathematics Education in Transformation Geometry Masduki, Lusi Rachmiazasi; Ngastiti, Pukky Tetralian Bantining; Khasanah, Dian Ratu Ayu Uswatun
Jurnal Pendidikan MIPA Vol 23, No 4 (2022): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

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Abstract

The very rapid development of technology in the era of Society 5.0, requires lecturers to package learning that is interesting for students, one of which is with media and learning approaches from abstract material to concrete material. The purpose of this research is to produce e-comic products with a realistic approach. mathematics education in geometry transformation courses that can be used in online tutorials for 4th semester mathematics education study program students at Universitas Terbuka. This research method uses the Dick & Carey development design by including eight steps. Based on the results of student questionnaire responses using e-comic media with a realistic mathematics education approach, namely based on the results of student assessment responses, an average value of 86% was obtained, which means that e-comic media is classified as good as a learning medium. Meanwhile, based on the test of the effectiveness of the use of media on students, it is obtained tcount 3.285 > ttable 2.002 from the two results from the t-test through comparison it can be concluded that H0 is rejected and Ha is accepted, which means that it means that there is a difference in the average learning outcomes between tutor class scores and the class media score. This means that the e-comic media learning outcomes with the RME approach to this transformation geometry material is effectively used for students of mathematics education program at the Universitas Terbuka. Keywords: research & development, e-comics, realistic mathematics education. DOI: http://dx.doi.org/10.23960/jpmipa/v23i4.pp1769-1776