Waluyo, Bagus
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Navigating Local Wisdom and National Language Policy: A Case Study of Classroom Interaction Dynamics Waluyo, Bagus
Jurnal Pembelajaran dan Riset Pendidikan Vol 5 No 1 (2025): Volume 5, Nomor 1 Januari 2025
Publisher : Lembaga Penelitian dan Pengabdian Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/jprp.v5i1.1727

Abstract

The Indonesian education system demands the use of the national language in formal situations, posing a dilemma in Blitar schools where teachers and students typically utilize Blitar Javanese alongside Indonesian. This study analyzes the reasons underlying this linguistic choice in classroom interactions using a qualitative single-case study design. Twelve self-selected instructors participated in two weeks of online interviews during COVID-19 to gather data. The results highlight the importance of Blitar Javanese in conserving local knowledge and show that it promotes comfortable and active communication in classroom environments. This study emphasizes methods for preserving regional linguistic history in educational settings while utilizing language effectively
Cultural Fusion in Pesantren: Navigating Islamic Customs and Javanese Traditions in Kediri, Suburban Indonesia Huda, M. Dimyati; Waluyo, Bagus
International Journal of Religious and Interdisciplinary Studies Vol 2 No 1 (2025): March
Publisher : RaSAIL Media Group, Semarang, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64529/pfjjab30

Abstract

This study examines how Javanese customs integrate with Islamic practices in pesantren (Islamic boarding schools) in suburban Kediri, Indonesia, and identifies key influencing factors. We used a phenomenological approach to analyze six pesantren students' experiences (gender-balanced, aged 17-23) through in-depth interviews. Findings reveal two main insights: First, cultural fusion manifests through practices like wearing a sarong during prayers, using local dialects in recitations, and incorporating slametan (communal feasts) into Islamic events, demonstrating Islam's cultural adaptability. Second, this integration is facilitated by inclusive leadership (religious scholars reconciling traditions with Islamic principles) and intergenerational dialogue (elders mentoring youth about ancestral customs). However, tensions emerge from generational divides and community disagreements over certain practices. The study highlights musyawarah (consensus-building discussions) as crucial for conflict resolution. These findings advance the understanding of cultural-Islamic hybridity in educational institutions, suggesting that Islamic education policies should formally incorporate local wisdom. Future research could compare urban/rural contexts or examine digital media's role in cultural transmission.
The Development of Modified Snake and Ladder Game to Teach English Vocabulary for Seven Grade Students Al Khamim, Muhammad Nur Ihza Risqya Ardy; Makrifah, Istina Atul; Mubarok, Tyas Alhim; Waluyo, Bagus
PROJECT (Professional Journal of English Education) Vol. 9 No. 3 (2026): VOLUME 9 NUMBER 3, MAY 2026
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aimed to develop a revised version of the Snake and Ladder game as an educational tool to facilitate the acquisition of English vocabulary among seventh-grade students at MTs Hidayatullah Blitar by employing a Research and Development (R&D) methodology within the framework of ADDIE. The initial outcomes revealed that vocabulary instruction was predominantly teacher-centric and predominantly reliant on textbooks, culminating in diminished motivation and restricted vocabulary proficiency. To mitigate this predicament, an interactive and non-digital game-based medium was conceived and developed. The validation outcomes demonstrated that the instrument attained 90% validity (very valid), whereas both material and media validations reached 95% (very valid), indicating that the content, design, and technical components were suitable and well-structured. Moreover, student feedback revealed a percentage of 91.8%, classified as highly feasible, signifying that the game was captivating, enjoyable, and beneficial for vocabulary acquisition. Consequently, the revised Snake and Ladder game is regarded as a valid and feasible educational medium that augments students’ motivation and active engagement in the learning of English vocabulary.