Ta'ali, Ta'ali
Unknown Affiliation

Published : 3 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 3 Documents
Search

Korelasi Media Sosial dan Smartphone terhadap Minat Belajar Siswa Arbah, Nazyumei; Wilson, Arif Boy; Ta'ali, Ta'ali
Jurnal Vokasi Teknik Informatika Vol 3 No 1 (2023)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/javit.v3i1.148

Abstract

Tujuan penelitian ini adalah untuk mengetahui bagaimana media sosial dan smartphone berkorelasi dengan minat belajar siswa. Penelitian jenis ini adalah kuantitatif dan menggunakan pendekatan penelitian korelasional. Metode pengambilan sampel proporsional random digunakan. Satu puluh siswa terpilih sebagai sampel penelitian. Berdasarkan hasilnya, kontribusi penggunaan smartphone dan media sosial terhadap minat belajar adalah 48,58 persen. Hasil uji pada taraf signifikansi α 0,05 (taraf kepercayaan 95%) menunjukkan nilai rx1y sebesar 0,259 dengan rtabel 0,235, karena rhitung lebih besar dari rtabel, sehingga hipotesis pertama diterima. Selanjutnya, hipotesis kedua diterima karena nilai rx 2y sebesar 0,299 dan rtabel sebesar 0,235 karena rhitung lebih besar dari rtabel. Selanjutnya, hipotesis ketiga diterima karena nilai rx1x2y sebesar 0,697 dengan rtabel 0,235 karena rhitung lebih besar dari rtabel. Selain itu, ada nilai Fhitung = 31,842 dan Ftabel = 1,494, yang berarti Fhitung lebih besar dari Ftabel (31,842 lebih besar dari 1,494). Oleh karena itu, hipotesis ketiga diterima: penggunaan smartphone dan media sosial memiliki korelasi yang positif dan signifikan dengan pengalaman belajar siswa.
Design of trainer kit as a fault-finding based on electricity and electronics learning media Anwar, Muhammad; Triyono, Mochamad Bruri; Ta'ali, Ta'ali; Hidayat, Hendra; Syahputeri, Veva Nellone
Jurnal Pendidikan Vokasi Vol. 11 No. 2 (2021): June
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v11i2.43742

Abstract

According to the field of expertise, efforts to strengthen the competence of graduates continue to be pursued, especially through optimizing the learning process. Among these efforts is to use learning media that strengthen the competence of the field of study and about thinking skills. This study aims to produce a trainer kit as a medium for learning basic electricity and electronics based on fault-finding in Basic Electrical and Electronics subjects. The method used is the Richey and Klein Design and Development (D&D) method which consists of three stages, including planning (design), production, and evaluation. Experts carried out the assessment of the feasibility of the trainer kit with an instrument in the form of a questionnaire. The results of this study indicate that the trainer kit has a good performance.According to the field of expertise, efforts to strengthen the competence of graduates continue to be pursued, especially through optimizing the learning process. Among these efforts is to use learning media that strengthen the competence of the field of study and about thinking skills. This study aims to produce a trainer kit as a medium for learning basic electricity and electronics based on fault-finding in Basic Electrical and Electronics subjects. The method used is the Richey and Klein Design and Development (D&D) method which consists of three stages, including planning (design), production, and evaluation. Experts carried out the assessment of the feasibility of the trainer kit with an instrument in the form of a questionnaire. The results of this study indicate that the trainer kit has a good performance.
Implementasi Media Pembelajaran Quizizz pada Materi Potongan Sayur di SMK Negeri 3 Kota Solok Atmadinata, Trisna; Ta'Ali, Ta'Ali; Sriwahyuni, Titi
Reflection Journal Vol. 5 No. 2 (2025): Desember
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/rj.v5i2.3770

Abstract

Tantangan yang dihadapi guru dalam mengajarkan mata pelajaran dasar-dasar kuliner di kelas X SMK Negeri 3 Kota Solok adalah rendahnya motivasi dan pemahaman siswa terhadap materi teknik memotong sayuran, yang berdampak pada menurunnya nilai hasil belajar siswa. Penelitian ini bertujuan untuk meningkatkan pemahaman dan motivasi belajar siswa kelas X Kuliner melalui penerapan media pembelajaran interaktif berbasis Quizizz. Jenis penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus, masing-masing terdiri atas tahap perencanaan, pelaksanaan, observasi, dan refleksi. Instrumen penelitian meliputi tes pemahaman konsep dan angket motivasi belajar. Hasil penelitian menunjukkan adanya peningkatan signifikan pada nilai rata-rata pemahaman siswa dari 72,15 menjadi 85,40, serta peningkatan motivasi belajar ke kategori sangat baik. Temuan ini menunjukan bahwa penggunaan media Quizizz tidak hanya mampu meningkatkan partisipasi dan pemahaman siswa, tetapi juga sesuai dengan semangat Kurikulum Merdeka yang menekankan pembelajaran aktif, menyenangkan, dan berpusat pada peserta didik. Implementation of Quizizz Learning Media on Vegetable Cutting Material at SMKN 3, Solok City The challenge faced by teachers in teaching culinary basics in grade X of SMK Negeri 3 Kota Solok is the low motivation and understanding of students regarding vegetable cutting techniques, which has an impact on decreasing student learning outcomes. This study aims to improve the understanding and motivation of Culinary students in grade X through the application of interactive learning media based on Quizizz. The type of research used is Classroom Action Research (CAR) which is carried out in two cycles, each consisting of planning, implementation, observation, and reflection stages. The research instruments include a concept understanding test and a learning motivation questionnaire. The results of the study showed a significant increase in the average score of student understanding from 72.15 to 85.40, as well as an increase in learning motivation to the very good category. These findings indicate that the use of Quizizz media is not only able to increase student participation and understanding, but also in accordance with the spirit of the Independent Curriculum which emphasizes active, fun, and student-centered learning.