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NEEDS AND MOTIVATIONS OF THE MAIN CHARACTER IN NETFLIX'S THE IN BETWEEN Pricillia, Esther; Saraswati, Listya Ayu
Mahakarya: Jurnal Mahasiswa Ilmu Budaya Vol. 4 No. 2 (2023)
Publisher : IAIN Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22515/msjcs.v4i2.7040

Abstract

The study aimed to analyze the needs and motivations of the main character, Tessa, in Netflix's movie The In Between using the hierarchy of needs theory by Abraham Maslow. This study used descriptive qualitative methods to collect, describe, and summarize data. The study's primary goal was to examine how Tessa, the main character in The In Between, illustrates the hierarchy of human needs and motivations. The study focused on the main character's struggle to meet their psychological needs following personal life turmoil. The study's findings indicated that Tessa's character development aligned with Maslow's hierarchy of needs during the movie's narrative. Tessa's needs for love and belonging are the most dominant of the five hierarchy of needs she experiences.Keywords: hierarchy of needs, psychological needs, characterization, movie
Role Playing Game (RPG ) Video Games and Loneliness: An Analysis of Finding Paradise Narrative Saraswati, Listya Ayu; Rifai, Irfan; Farhan, Muhamad
Lingua Cultura Vol. 16 No. 2 (2022): Lingua Cultura
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/lc.v16i2.8192

Abstract

The research argued that ‘Finding Paradise’, the third installment of adventure RPG video games developed and published by Freebird Games, embodied excellent storytelling techniques for illustrating loneliness and those who experienced it in society. The ‘Finding Paradise’ narrative used immersive technology to let players experience the subject at hand with their own senses. Video game design aimed for relevancy to contemporary society’s realities as well as compelling storytelling. Close reading was used to break down ‘Finding Paradise’ narratives into smaller aspects to strengthen and articulate a more connected relationship with the text; as a result, the researchers could draw interpretations within the text. By incorporating Herman’s fundamental narrative components into the ‘Finding Paradise’ narrative and examining how stories and narratives can be used as a teaching tool using the reader-response approach, it can be concluded that the subcomponents of the game’s narrative, specifically the representation of situatedness, event sequencing, worldmaking, and reality representation, provide a good example of developing a well-crafted and non-judgmental representation of loneliness as a mental illness and individuals who suffer from it that can also be used in EFL/ESL classroom.
BTS ARMY’s #BTSLOVEYOURSELF: A Worldwide K-Pop Fandom Participatory Culture in Twitter Saraswati, Listya Ayu; Nurbaity
Lililacs Journal Vol. 1 No. 1 (2021): Lililacs Journal
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (959.538 KB) | DOI: 10.21009/lililacs.011.01

Abstract

Korean popular music (K-pop) fandom is under spotlight as the K-pop industry has rapidly grown transnationally. Fandom practices across nation borders in social media has grown out from supporting their idols by buying the records, continuously discussing idols’ personal life, and attending live music concerts, to supporting social causes in the name of the idols. This paper investigates fandom participatory culture of creating and supporting social activism message in social media. By collecting and analyzing a large-scale of fandom activity data from Twitter, we investigate to what extent fandom participatory culture is prevalent and important in transnationalism of K-pop, in particularly social activism in social media. By analyzing the Twitter data of ARMY on #BTSLOVEYOURSELF, we show the participatory culture is what gives the fandom and their messages bigger effect in social media which is beyond the idol’s industrial well-made representation and image. However, there is also a possibility of inter-cultural intermediaries of fandom practices to echo idol’s message in social media and to define success for the multi-billions industry.