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DAMPAK GAME ONLINE TERHADAP MOTIVASI BELAJAR MAHASISWA JURUSAN SOSIOLOGI FISPOL UNSRAT Ondang, Gilbert Luis; Mokalu, Benedicta J.; Goni, Shirley Y. V. I.
HOLISTIK, Journal Of Social and Culture Vol. 13 No. 2 / April - Juni 2020
Publisher : Universitas Sam Ratulangi

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Abstract

The development of science and technology gave birth to a variety of new discoveries, both in the field of science and technology. One of the results of new discoveries in the field of technology is the presence of online games. Online Games are electronic and visual based games, online games are also played using electronic visual media. The online game is very closely related to the attitude and morals and language used. Online games are an alternative choice for students when they are bored and tired of studying. But without realizing it, online games turned out to have an impact on players both positive, negative impacts and motivation to learn in college.This study aims to find out more about how the impact of online games on learning motivation in students who are in the Department of Sociology, Faculty of Mathematics and Natural Sciences. This study uses qualitative research methods and data collection techniques through observation, interviews and documentation. The theory used as an analysis tool for this research is Max Weber's social action.From the results of this study it was found that the game or game becomes very influential, when only used unilaterally. This means that it is not balanced by valuable activities, so it only has a negative impact, typically by students. Students have high competence in education, but if the game defeats the main activity, then this of course has an adverse effect on motivation to learn.Keywords: Impact; Online game; Motivation to learn
EFEKTIVITAS PROGRAM KARTU PRAKERJA BAGI FRESH GRADUATE DI KOTA MANADO Ondang, Gilbert Luis; Mingkid, Elfie; Tasik, Femmy C. M.
AGRI-SOSIOEKONOMI Vol. 18 No. 2 (2022)
Publisher : Sam Ratulangi University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35791/agrsosek.v18i2.55168

Abstract

This study aims to analyze the effectiveness of the pre-employment card program for fresh graduates in Manado City. This research was conducted from November 2021 to February 2022. This type of research used descriptive qualitative methods. The results showed that the pre-employment card program did not run effectively and optimally. This is because the program is not running on target, the data verification and control process is not accurate and up to date so that participants who are not actually included in the requirements can pass and receive incentives. In addition, the socialization process by the North Sulawesi Province Manpower and Transmigration Office was not optimal and only relied on socialization from the central Pre-Employment Implementing Team and Management. The tendency of participants is only on incentives. Incentives are only used for daily needs and lead to consumptive behavior. The certificate of training results does not guarantee participants to easily get a job. The training is only in the form of videos and is not given live. The lack of control and supervision affects the level of discipline of the participants. There is no room for interaction and discussion when there are participants who do not understand the training material. The absence of continuous assistance to participants causes this program to not show satisfactory results. Based on the results of this study, it can be concluded that the pre-employment card program for fresh graduates in Manado City is not running effectively and does not show maximum results. So it is necessary to evaluate and improve management regularly and continuously, starting from the data verification process, socialization, program implementation results, as well as in program monitoring.