Nur Antika Eky Hastuti, Dian
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PENGEMBANGAN MEDIA AUDIOVISUAL BERBASIS KOMIK ANIMASI UNTUK MENINGKATKAN BUDAYA LITERASI YANG TERWUJUD DENGAN TRADISI BERFIKIR KRITIS DALAM PELAJARAN IPS KELAS V DI SEKOLAH DASAR Gemilang Harsanti, Arni; Nur Antika Eky Hastuti, Dian; Nofri Ari Yanto, Eka
Ed-Humanistics Vol 3 No 2 (2018)
Publisher : Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

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Abstract

PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE TGT BERBANTUAN MEDIA DIOSILIR TERHADAP HASIL BELAJAR IPAS SISWA KELAS V SD Fanida Zahrotul Mufidah; Suyanti; Nur Antika Eky Hastuti, Dian
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.53389

Abstract

This research was motivated by the low science learning outcomes of fifth grade students at SDN Kare 01, Kare District, Madiun Regency, especially on the water cycle material. Learning activities that were still teacher-centered caused students to be less active and less able to understand learning concepts optimally. Therefore, learning models and media that can improve students’ activeness and understanding are needed. This study aimed to determine whether there was an effect of the Teams Games Tournament (TGT) cooperative learning model assisted by DIOSILIR media on the science learning outcomes of fifth grade students at SDN Kare 01. This study used a quantitative approach with a quasi-experimental research design. The research sample consisted of all fifth-grade students at SDN Kare 01, totaling 50 students, divided into 25 students of class VA as the experimental group and 25 students of class VB as the control group. Data collection techniques were carried out through tests, observations, and documentation. Data analysis techniques used normality tests, homogeneity tests, and hypothesis testing in the form of a t-test with the help of IBM SPSS Statistics 26. The results of the hypothesis test showed a significance value of 0.000 < 0.05, meaning that the Teams Games Tournament (TGT) cooperative learning model assisted by DIOSILIR media had a significant effect on the science learning outcomes of fifth grade students at SDN Kare 01, Kare District, Madiun Regency. The average score of students in the experimental group was higher than that of the control group.
PENGARUH MODEL PEMBELAJARAN SCRAMBLE BERBANTUAN MEDIA QUESTION CARD TERHADAP HASIL BELAJAR IPAS SISWA KELAS IV SD Alya Alifiana, Nafa; Suyanti; Nur Antika Eky Hastuti, Dian
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.56484

Abstract

Science education in elementary schools is currently facing challenges, primarily due to low student achievement. The causes include a teaching process that still relies heavily on lectures and rote memorization, as well as a lack of variety in instructional models and the use of educational media. These conditions result in students becoming passive, easily bored, and struggling to understand concepts in natural and social sciences. Therefore, there is a need for an innovative teaching approach that promotes student engagement and understanding. This study aims to determine the effect of the Scramble learning model assisted by Question Card media on the IPAS learning outcomes of fourth-grade elementary school students. The study uses a quantitative approach through an experimental method, specifically a Quasi-Experimental Design in the form of a Control Group Pretest-Posttest Design. The subjects were all 56 fourth-grade students at SDN Bangunsari 02 in Madiun Regency. The technique used was saturated sampling, in which the entire population served as the sample. Class VI/A was designated as the control class, while Class VI/B served as the experimental class. Data collection was conducted through multiple-choice tests in the form of pre-tests and post-tests on the subject of community economic activities. Data analysis involved tests of normality and homogeneity, followed by hypothesis testing using a Paired Samples T-Test with the assistance of SPSS software. The results of the study showed that the application of the Scramble learning model assisted by Question Card media had a positive effect on improving students’ IPAS learning outcomes. This learning model can increase student engagement, motivation, and understanding of concepts in learning activities that are collaborative, interactive, and enjoyable. Therefore, the Scramble learning model assisted by Question Card media can be an effective alternative for improving student learning outcomes in elementary school IPAS lessons.