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Smartphone Use For Mathematic Study In Class IV SDN Kaliwungu 1 Jombang Bahrudin; Dwi Rochmania, Desty
IJPSE Indonesian Journal of Primary Science Education Vol 5 No 1 (2024): IJPSE
Publisher : Prodi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v5i1.7943

Abstract

The advent of the digital age has changed the systems and patterns of life in education so that indirectly students are influenced by their learning interests. So from that the role of teachers and parents is expected to be a solution and control for students. Therefore, the research aims to find out the use of smartphones on the learning interests of students of class IV SDN Kaliwungu 1 Jombang. Research uses discreet methods through a qualitative approach. Research results show that the use of smartphones in fourth grade students affects the interest in learning mathematics. This is demonstrated by the form of learning mathematics through digital video and quis done at school. And the school also gave an instruction to parents to participate in the event of students' learning development.
MENINGKATKAN KEAKTIFAN BELAJAR SISWA PADA PEMBELAJARAN PECAHAN DENGAN MENGGUNAKAN MODEL JIGSAW DI KELAS V SDN BENDUNGAN ( IMPROVING STUDENT LEARNING ENGAGEMENT IN FRACTION LEARNING THROUGH THE JIGSAW MODEL IN GRADE V OF SDN BENDUNGAN ELEMENTARY SCHOOL ) Huda, Syamsul; Dwi Rochmania, Desty
IJPSE Indonesian Journal of Primary Science Education Vol 5 No 2 (2025): IJPSE
Publisher : Prodi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v5i2.8824

Abstract

This study aims to enhance student engagement in mathematics learning, particularly in fractions, for fifth-grade students at SDN Bendungan through the cooperative learning model Jigsaw. This classroom action research was conducted in three cycles involving planning, implementation, observation, and reflection stages. The results showed significant improvements in student engagement and learning outcomes. In the first cycle, the average student engagement reached 65%, increasing to 85% in the third cycle. The Jigsaw model effectively enhanced motivation, student involvement in the learning process, and comprehension of fraction material. Therefore, implementing this model is recommended to improve the quality of mathematics learning in elementary schools
PENGEMBANGAN MEDIA DIORAMA EKOSISTEM BERBASIS AUGMENTED REALITY UNTUK MENINGKATKAN MINAT BELAJAR SISWA PADA MATERI KESEIMBANGAN EKOSISTEM Mareta, Ninda Aulia; Dwi Rochmania, Desty
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.38633

Abstract

This study was initiated by the low learning interest of fifth-grade students at SDN Sengon Jombang in the Ecosystem Balance topic, which was largely caused by monotonous instruction that depended on lecturing and conventional media. As a result, students found it challenging to understand abstract concepts such as biotic–abiotic interactions. To address this issue, the study aimed to: (1) examine the feasibility of an Augmented Reality (AR)-based Ecosystem Diorama media product through evaluations from material experts, media experts, and teachers; (2) identify students’ responses to the developed media; and (3) determine the extent to which students’ learning interest improved after using the media. The research applied the Research and Development (R&D) approach by adapting the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The developed product combined a physical 3D Ecosystem Diorama with an AR-supported book, enabling interactive 3D animations to appear when scanned. The trial was conducted with fifth-grade students at SDN Sengon Jombang. The findings showed that the AR-based Ecosystem Diorama was rated “very feasible” based on expert validation and received highly positive responses from students. In general, the media effectively provided more concrete and interactive learning experiences, which in turn succeeded in increasing fifth-grade students’ learning interest in the Ecosystem Balance material at SDN Sengon Jombang.
Implementasi Media Roda Huruf dalam Pembelajaran Membaca Kelas I di SDN Gajah 2 Jombang: Studi Kualitatif Indah Cahyani, Riska; Dwi Rochmania, Desty
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.42798

Abstract

This study stems from the low initial reading competency of first-grade elementary school students. Specific obstacles found in the field include students' difficulties in vowels and consonants, obstacles in arranging letters into meaningful syllables, and low fluency in reading simple sentences. This study aims to describe in depth the implementation of the Roda Huruf media at SDN Gajah 2 Jombang. This research methodology uses a qualitative approach with a descriptive design. The focus of the research subjects involved first-grade teachers and first-grade students. To obtain comprehensive data, the researcher used participatory observation techniques and in-depth interviews. All collected data were then processed using the Miles and Huberman interactive analysis model, which includes the stages of data reduction, systematic data presentation, and drawing conclusions. The validity of the findings was ensured through a technical triangulation procedure to maintain the objectivity of the research results. The results revealed that the implementation of the Roda Huruf media was carried out through four strategic phases, namely the introduction of teaching aids, giving examples by teachers, direct practice sessions by students, and providing ongoing guidance. The impact of the use of this media was seen to be very significant; A positive transformation occurred in students' affective aspects, marked by increased enthusiasm, classroom engagement, and self-confidence. Substantial improvements were made in students' ability to recognize the alphabet, combine letter sounds into syllables, and even read fluency. The Letter Wheel media has proven to be an effective and innovative learning tool for optimizing early reading skills in elementary schools.