Fakhrurrazy, Rifky
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PRAGMATIC CYBER ANALYSIS IN THE MIDDLE EAST CONFLICT NEWS TEXT VIEWS THEO VAN LEEUWEN Faisol, Yufni; Fitriyah, Rifkah; Fakhrurrazy, Rifky; Fauzy, Ridho
Journal of Pragmatics and Discourse Research Vol 2, No 1 (2022)
Publisher : ppjbsip

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51817/jpdr.v2i1.198

Abstract

The cause of this research discussed is the many problems of interest to readers of middle eastern news on several YouTube channels. His research aims to describe the text of the Middle East conflict news study Wacana Theo Van Leeuwen Discourse. Descriptive methods are used as a type of research. The data obtained is a sentence in the main news text of the Middle East conflict on YouTube. The researcher himself performs the instrument. In the data collection technique using the recording technique, one of them is orthographic sorting power.  The results of his research are the first, in writing the comments of the audience, writing words by bringing up parties who have the authority to be involved in the news. Second, not all of Leeuwen's theories are contained in news texts. Third, Leeuwen's approach is described in the news text of the Middle East conflict based on the speech conveyed.
The Effect of Communication Games and Self-Esteem towards Students’ Speaking Skill Fakhrurrazy, Rifky
AT-TA'LIM Vol 25, No 2 (2018)
Publisher : Institut Agama Islam Negeri Imam Bonjol Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1483.499 KB) | DOI: 10.15548/jt.v25i2.398

Abstract

This research is an experimental research. This study aims to find out the effect of communication games as a teaching strategy and self-esteem toward students speaking skill at SMP Dr. Abd Ahmad PGAI Padang. The population of this research was students of grade VIII SMP Dr. Abd Ahmad PGAI Padang. The technique used is Cluster Random Sampling. The sample consists of students at VIII A as experimental class and VIII B as control class. In this research, the test is used to analize students’ speaking skill and questionnaire was used to collect self-esteem data. Data from the research were analyzed by using two-way t-test and ANOVA (ANOVA 2x2)4. The results of this research were (1) students taught with Communication Game have better speaking skills than students taught by conventional strategies, (2) the speaking skill of students with high self-esteem with Communication Game gives higher results than Conventional teaching strategies, (3) students 'speaking skills with low Self-Esteem with Communication Game gives higher results than conventional teaching strategies, and (4) there is no interaction between strategy and Self-Esteem in transactional text.